- c -
- cacheChunkOverlapsUpToDepth() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::DestructibleAsset
- cacheModuleData() : nvidia::apex::Actor
- calculateControlPoints() : nvidia::apex::Curve
- calculateCutoutUVMapping() : nvidia::apex::FractureToolsAPI , nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::FractureToolsAPI
- calculateFollowingControlPoint() : nvidia::apex::Curve
- calculateMeshBSP() : nvidia::apex::ExplicitHierarchicalMesh
- calculateNormal() : nvidia::apex::ExplicitRenderTriangle
- callPreSerializeCallback() : NvParameterized::Interface
- check() : nvidia::apex::TestFunctionInterface
- checkAlignments() : NvParameterized::Interface
- checkResults() : nvidia::apex::Scene
- checksum() : NvParameterized::Interface
- checkUnitTests() : nvidia::apex::TestBase
- child() : NvParameterized::Definition
- chunkBounds() : nvidia::apex::ExplicitHierarchicalMesh
- chunkCount() : nvidia::apex::ExplicitHierarchicalMesh
- chunkFlags() : nvidia::apex::ExplicitHierarchicalMesh
- chunkUniqueID() : nvidia::apex::ExplicitHierarchicalMesh
- className() : NvParameterized::Interface
- clear() : nvidia::apex::ApexSDKCachedData , nvidia::apex::ExplicitVertexFormat , nvidia::apex::ExplicitHierarchicalMesh , nvidia::apex::PhysXRenderBuffer
- clearActorTransforms() : nvidia::apex::DestructibleAssetAuthoring
- clearAllBoneActors() : nvidia::apex::ClothingAssetAuthoring
- clearBoneActors() : nvidia::apex::ClothingAssetAuthoring
- clearChunkOverlaps() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::DestructibleAsset
- clearCollision() : nvidia::apex::ClothingAssetAuthoring
- clearMeshes() : nvidia::apex::ClothingAssetAuthoring
- clearTriangles() : nvidia::apex::ClothingTriangleMesh
- clone() : NvParameterized::Interface
- CollisionDesc() : nvidia::apex::CollisionDesc
- ColorRGBA() : nvidia::apex::ColorRGBA
- convexHullCount() : nvidia::apex::ExplicitHierarchicalMesh
- convexHulls() : nvidia::apex::ExplicitHierarchicalMesh
- cookChunks() : nvidia::apex::DestructibleAssetAuthoring
- copy() : NvParameterized::Interface
- copyToVertexFormat() : nvidia::apex::ExplicitVertexFormat
- create() : NvParameterized::Factory
- createActor() : nvidia::apex::RenderMeshAsset
- createApexActor() : nvidia::apex::Asset
- createApexAssetPreview() : nvidia::apex::Asset
- createApexBoxShape() : nvidia::apex::ApexSDK
- createApexCapsuleShape() : nvidia::apex::ApexSDK
- createApexHalfSpaceShape() : nvidia::apex::ApexSDK
- createApexRenderDebug() : nvidia::apex::ApexSDK
- createApexSphereShape() : nvidia::apex::ApexSDK
- createAsset() : nvidia::apex::ApexSDK
- createAssetAuthoring() : nvidia::apex::ApexSDK
- createAssetPreviewScene() : nvidia::apex::ApexSDK
- createBoneBuffer() : nvidia::apex::UserRenderResourceManager
- createChippedMesh() : nvidia::apex::FractureToolsAPI , nvidia::apex::DestructibleAssetAuthoring
- createCollisionCapsule() : nvidia::apex::ClothingActor
- createCollisionConvex() : nvidia::apex::ClothingActor
- createCollisionPlane() : nvidia::apex::ClothingActor
- createCollisionSphere() : nvidia::apex::ClothingActor
- createCollisionTriangleMesh() : nvidia::apex::ClothingActor
- createCutoutSet() : nvidia::apex::FractureToolsAPI
- createDestructibleActorFromDeserializedState() : nvidia::apex::DestructibleAsset
- createDestructibleActorJoint() : nvidia::apex::ModuleDestructible
- createEmptyPhysicalMesh() : nvidia::apex::ModuleClothing
- createExplicitHierarchicalMesh() : nvidia::apex::FractureToolsAPI
- createExplicitHierarchicalMeshConvexHull() : nvidia::apex::FractureToolsAPI , nvidia::apex::DestructibleAssetAuthoring
- createForceSampleBatch() : nvidia::apex::ModuleFieldSampler
- createHierarchicallySplitMesh() : nvidia::apex::FractureToolsAPI , nvidia::apex::DestructibleAssetAuthoring
- createIndexBuffer() : nvidia::apex::UserRenderResourceManager
- createInstanceBuffer() : nvidia::apex::UserRenderResourceManager
- createIofxRenderableIterator() : nvidia::apex::ModuleIofx
- createIosActor() : nvidia::apex::IosAsset
- createMemoryReadStream() : nvidia::apex::ApexSDK
- createMemoryWriteStream() : nvidia::apex::ApexSDK
- createMirrorScene() : nvidia::apex::Scene
- createModule() : nvidia::apex::ApexSDK
- createNvParameterized() : NvParameterized::Traits
- createPhysX3DescTemplate() : nvidia::apex::ActorSource
- createReductionMap() : nvidia::apex::RenderMeshAssetAuthoring
- createRenderableIterator() : nvidia::apex::Module , nvidia::apex::Context
- createRenderBuffer() : nvidia::apex::UserRenderCallback
- createRenderMesh() : nvidia::apex::RenderMeshAssetAuthoring
- createRenderSurface() : nvidia::apex::UserRenderCallback
- createRenderVolume() : nvidia::apex::ModuleIofx
- createResource() : nvidia::apex::UserRenderResourceManager
- createScatterMeshSites() : nvidia::apex::FractureToolsAPI , nvidia::apex::DestructibleAssetAuthoring
- createScene() : nvidia::apex::ApexSDK
- createSerializer() : nvidia::apex::ApexSDK
- createSingleLayeredMesh() : nvidia::apex::ModuleClothing
- createSpriteBuffer() : nvidia::apex::UserRenderResourceManager
- createStream() : nvidia::apex::ApexSDK
- createSurfaceBuffer() : nvidia::apex::UserRenderResourceManager
- createVertexBuffer() : nvidia::apex::UserRenderResourceManager
- createVoronoiSitesInsideMesh() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::FractureToolsAPI
- createVoronoiSplitMesh() : nvidia::apex::DestructibleAssetAuthoring , nvidia::apex::FractureToolsAPI
- CutoutParameters() : FractureTools::CutoutParameters
Generated on Fri Dec 15 2017 13:58:35 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.