APEX Framework: nvidia::apex::UserRenderIndexBuffer Class Reference

NVIDIA APEX

nvidia::apex::UserRenderIndexBuffer Class Reference

Used for storing index data for rendering. More...

#include <UserRenderIndexBuffer.h>

List of all members.

Public Member Functions

virtual bool getInteropResourceHandle (CUgraphicsResource &handle)
virtual void writeBuffer (const void *srcData, uint32_t srcStride, uint32_t firstDestElement, uint32_t numElements)=0
 write some data into the buffer.

Detailed Description

Used for storing index data for rendering.


Member Function Documentation

virtual bool nvidia::apex::UserRenderIndexBuffer::getInteropResourceHandle ( CUgraphicsResource handle) [inline, virtual]

Get the low-level handle of the buffer resource (D3D resource pointer or GL buffer object ID)

Returns:
true id succeeded, false otherwise

The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:41

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