nvidia::apex::UserRenderIndexBuffer Class Reference
Used for storing index data for rendering. More...
#include <UserRenderIndexBuffer.h>
Public Member Functions | |
virtual bool | getInteropResourceHandle (CUgraphicsResource &handle) |
virtual void | writeBuffer (const void *srcData, uint32_t srcStride, uint32_t firstDestElement, uint32_t numElements)=0 |
write some data into the buffer. |
Detailed Description
Used for storing index data for rendering.
Member Function Documentation
virtual bool nvidia::apex::UserRenderIndexBuffer::getInteropResourceHandle | ( | CUgraphicsResource & | handle | ) | [inline, virtual] |
Get the low-level handle of the buffer resource (D3D resource pointer or GL buffer object ID)
- Returns:
- true id succeeded, false otherwise
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:41
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