nvidia::apex::UserImpactDamageReport Class Reference
#include <ModuleDestructible.h>
Public Member Functions | |
virtual void | onImpactDamageNotify (const ImpactDamageEventData *buffer, uint32_t bufferSize)=0 |
Detailed Description
UserImpactDamageReport - API for a user-defined callback to get a buffer of impact damage events
Member Function Documentation
virtual void nvidia::apex::UserImpactDamageReport::onImpactDamageNotify | ( | const ImpactDamageEventData * | buffer, |
uint32_t | bufferSize | ||
) | [pure virtual] |
User implementation of UserImpactDamageReport must overload this function. If an instance of this object is passed to ModuleDestructible::setImpactDamageReportCallback, this function will get called once during ApexScene::fetchResults, passing back an array of ImpactDamageEventData reporting all impact damage events.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:38 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.