nvidia::apex::UserOpaqueMesh Class Reference
An abstract interface to an opaque mesh. More...
#include <UserOpaqueMesh.h>
Detailed Description
An abstract interface to an opaque mesh.
An 'opaque' mesh is a binding between the 'name' of a mesh and some internal mesh representation used by the application. This allows the application to refer to meshes by name without involving duplciation of index buffer and vertex buffer data declarations.
The documentation for this class was generated from the following file:
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