nvidia::apex::TextureUVOrigin Struct Reference
Texture UV direction convention. More...
#include <UserRenderVertexBufferDesc.h>
Public Types | |
enum | Enum { ORIGIN_TOP_LEFT = 0, ORIGIN_TOP_RIGHT = 1, ORIGIN_BOTTOM_LEFT = 2, ORIGIN_BOTTOM_RIGHT = 3, ORIGIN_UNKNOWN = 0xFFFFFFFF } |
Enum of texture UV directions types. More... |
Detailed Description
Texture UV direction convention.
Member Enumeration Documentation
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:41
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