Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
nvidia::apex::ClothingActor | Instance of ClothingAsset. Can be positioned, animated, updated and rendered |
nvidia::apex::ClothingAsset | A clothing asset. It contains all the static and shared data for a given piece of clothing |
nvidia::apex::ClothingAssetAuthoring | The clothing authoring asset. This is used to generate streams that can then be deserialized into a regular asset |
nvidia::apex::ClothingCapsule | Capsule collision of a clothing actor |
nvidia::apex::ClothingCollision | Base class of all clothing collision types |
nvidia::apex::ClothingCollisionType | Type of the ClothingCollision |
nvidia::apex::ClothingConstrainCoefficients | Constrain coefficients of the physical mesh vertices |
nvidia::apex::ClothingConvex | Convex collision of a clothing actor |
nvidia::apex::ClothingMeshSkinningMap | Maps from a triangle of the simulated mesh to a vertex of the rendered mesh. The barycentric coordinates describe the position of a point in space relative to a simulated triangle. The actual z-coordinate is computed by bary.z = 1 - bary.x - bary.y. The z part of the vector contains the height of the skinned vertex along the normal of the simulated triangle |
nvidia::apex::ClothingPhysicalMesh | Holder for a physical mesh, this can be generated through various ways (see single- and multi-layered clothing) or hand crafted |
nvidia::apex::ClothingPhysicalMeshStats | Contains the data for handing out statistics about a ClothingPhysicalMesh |
nvidia::apex::ClothingPlane | Plane collision of a clothing actor |
nvidia::apex::ClothingPreview | A lightweight preview of a ClothingActor that will not perform any simulation |
nvidia::apex::ClothingRenderProxy | Instance of ClothingRenderProxy. This is the renderable of a clothing actor. The data in this object is consistent until it is returned to APEX with the release() call |
nvidia::apex::ClothingSphere | Sphere collision of a clothing actor |
nvidia::apex::ClothingTeleportMode | Selects the mode the clothing actor will be in the simulation frame |
nvidia::apex::ClothingTriangleMesh | Triangle mesh collision of a clothing actor |
nvidia::apex::ClothingVelocityCallback | Container class for the velocity shader callback |
nvidia::apex::ClothSolverMode | Describes the solver that is used to simulate the clothing actor |
nvidia::apex::ModuleClothing | APEX Clothing Module |
Generated on Fri Dec 15 2017 13:58:20 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.