Here is a list of all documented class members with links to the class documentation for each member:
- a -
- acquireRenderProxy() : nvidia::apex::ClothingActor
- addBoneCapsule() : nvidia::apex::ClothingAssetAuthoring
- addBoneConvex() : nvidia::apex::ClothingAssetAuthoring
- addPlatformToGraphicalLod() : nvidia::apex::ClothingAssetAuthoring
- addTriangle() : nvidia::apex::ClothingTriangleMesh
- addTriangles() : nvidia::apex::ClothingTriangleMesh
- allocateConstrainCoefficientBuffer() : nvidia::apex::ClothingPhysicalMesh
- allocateMasterFlagsBuffer() : nvidia::apex::ClothingPhysicalMesh
- applyTransformation() : nvidia::apex::ClothingAssetAuthoring
- attachVertexToGlobalPosition() : nvidia::apex::ClothingActor
- c -
- clearAllBoneActors() : nvidia::apex::ClothingAssetAuthoring
- clearBoneActors() : nvidia::apex::ClothingAssetAuthoring
- clearCollision() : nvidia::apex::ClothingAssetAuthoring
- clearMeshes() : nvidia::apex::ClothingAssetAuthoring
- clearTriangles() : nvidia::apex::ClothingTriangleMesh
- collisionSphereDistance : nvidia::apex::ClothingConstrainCoefficients
- collisionSphereRadius : nvidia::apex::ClothingConstrainCoefficients
- Continuous : nvidia::apex::ClothingTeleportMode
- createCollisionCapsule() : nvidia::apex::ClothingActor
- createCollisionConvex() : nvidia::apex::ClothingActor
- createCollisionPlane() : nvidia::apex::ClothingActor
- createCollisionSphere() : nvidia::apex::ClothingActor
- createCollisionTriangleMesh() : nvidia::apex::ClothingActor
- createEmptyPhysicalMesh() : nvidia::apex::ModuleClothing
- createSingleLayeredMesh() : nvidia::apex::ModuleClothing
- e -
- Enum : nvidia::apex::ClothingTeleportMode , nvidia::apex::ClothingCollisionType , nvidia::apex::ClothSolverMode
- f -
- freeVertex() : nvidia::apex::ClothingActor
- g -
- getActor() : nvidia::apex::ClothingAsset
- getActorDesc() : nvidia::apex::ClothingActor
- getBiggestMaxDistance() : nvidia::apex::ClothingAsset
- getBoneBasePose() : nvidia::apex::ClothingAsset
- getBoneBindPose() : nvidia::apex::ClothingAssetAuthoring
- getBoneIndices() : nvidia::apex::ClothingPhysicalMesh
- getBoneMapping() : nvidia::apex::ClothingAsset
- getBoneName() : nvidia::apex::ClothingAsset
- getBoneWeights() : nvidia::apex::ClothingPhysicalMesh
- getBoundingBox() : nvidia::apex::ClothingAsset
- getClothingMaterial() : nvidia::apex::ClothingActor
- getClothingPhysicalMesh() : nvidia::apex::ClothingAssetAuthoring
- getClothSolverMode() : nvidia::apex::ClothingActor , nvidia::apex::ClothingAsset
- getConstrainCoefficientBuffer() : nvidia::apex::ClothingPhysicalMesh
- getConstrainCoefficients() : nvidia::apex::ClothingPhysicalMesh
- getCurrentBoneSkinningMatrices() : nvidia::apex::ClothingActor
- getGlobalPose() : nvidia::apex::ClothingActor
- getGraphicalLod() : nvidia::apex::ClothingActor
- getGraphicalLodValue() : nvidia::apex::ClothingAsset
- getIndices() : nvidia::apex::ClothingPhysicalMesh
- getLodValue() : nvidia::apex::ClothingAssetAuthoring
- getMasterFlagsBuffer() : nvidia::apex::ClothingPhysicalMesh
- getMaterialLibrary() : nvidia::apex::ClothingAssetAuthoring
- getMaxDistanceBlendTime() : nvidia::apex::ClothingActor
- getMaximumSimulationBudget() : nvidia::apex::ClothingActor
- getMeshSkinningMap() : nvidia::apex::ClothingAsset
- getMeshSkinningMapSize() : nvidia::apex::ClothingAsset
- getNormals() : nvidia::apex::ClothingPhysicalMesh
- getNumActors() : nvidia::apex::ClothingAsset
- getNumBones() : nvidia::apex::ClothingAsset
- getNumBonesPerVertex() : nvidia::apex::ClothingPhysicalMesh
- getNumGraphicalLodLevels() : nvidia::apex::ClothingAsset
- getNumGraphicalVerticesActive() : nvidia::apex::ClothingActor
- getNumIndices() : nvidia::apex::ClothingPhysicalMesh
- getNumLods() : nvidia::apex::ClothingAssetAuthoring
- getNumMaxDistance0Vertices() : nvidia::apex::ClothingPhysicalMesh
- getNumPlanes() : nvidia::apex::ClothingConvex
- getNumPlatforms() : nvidia::apex::ClothingAssetAuthoring
- getNumSimulatedIndices() : nvidia::apex::ClothingPhysicalMesh
- getNumSimulatedVertices() : nvidia::apex::ClothingPhysicalMesh
- getNumSimulationVertices() : nvidia::apex::ClothingActor
- getNumUsedBones() : nvidia::apex::ClothingAsset
- getNumVertices() : nvidia::apex::ClothingPhysicalMesh
- getPhysicalMeshNormals() : nvidia::apex::ClothingActor
- getPhysicalMeshPositions() : nvidia::apex::ClothingActor
- getPlane() : nvidia::apex::ClothingPlane
- getPlanes() : nvidia::apex::ClothingConvex
- getPlatform() : nvidia::apex::ClothingAssetAuthoring
- getPose() : nvidia::apex::ClothingTriangleMesh
- getPosition() : nvidia::apex::ClothingSphere
- getRadius() : nvidia::apex::ClothingSphere
- getRefCount() : nvidia::apex::ClothingSphere , nvidia::apex::ClothingPlane
- getRenderGlobalPose() : nvidia::apex::ClothingActor
- getRenderMeshAsset() : nvidia::apex::ClothingAsset
- getRenderMeshAssetAuthoring() : nvidia::apex::ClothingAssetAuthoring
- getSimulationNormals() : nvidia::apex::ClothingActor
- getSimulationPositions() : nvidia::apex::ClothingActor
- getSimulationVelocities() : nvidia::apex::ClothingActor
- getSpheres() : nvidia::apex::ClothingCapsule
- getStats() : nvidia::apex::ClothingPhysicalMesh
- getType() : nvidia::apex::ClothingCollision
- getVertices() : nvidia::apex::ClothingPhysicalMesh
- h -
- hasSimulatedData() : nvidia::apex::ClothingRenderProxy
- i -
- isCapsule() : nvidia::apex::ClothingCollision
- isConvex() : nvidia::apex::ClothingCollision
- isFrozen() : nvidia::apex::ClothingActor
- isHalfPrecisionAllowed() : nvidia::apex::ClothingActor
- isPlane() : nvidia::apex::ClothingCollision
- isSphere() : nvidia::apex::ClothingCollision
- isTetrahedralMesh() : nvidia::apex::ClothingPhysicalMesh
- isTriangleMesh() : nvidia::apex::ClothingCollision
- isVisible() : nvidia::apex::ClothingActor
- l -
- lockTriangles() : nvidia::apex::ClothingTriangleMesh
- lockTrianglesWrite() : nvidia::apex::ClothingTriangleMesh
- m -
- maxDistance : nvidia::apex::ClothingConstrainCoefficients
- n -
- normalBary : nvidia::apex::ClothingMeshSkinningMap
- numIndices : nvidia::apex::ClothingPhysicalMeshStats
- numVertices : nvidia::apex::ClothingPhysicalMeshStats
- p -
- positionBary : nvidia::apex::ClothingMeshSkinningMap
- prepareMorphTargetMapping() : nvidia::apex::ClothingAsset
- r -
- rayCast() : nvidia::apex::ClothingActor
- releaseGraphicalData() : nvidia::apex::ClothingAsset
- releaseWithPlanes() : nvidia::apex::ClothingConvex
- releaseWithSpheres() : nvidia::apex::ClothingCapsule
- remapBoneIndex() : nvidia::apex::ClothingAsset
- removePlatform() : nvidia::apex::ClothingAssetAuthoring
- removeTriangle() : nvidia::apex::ClothingTriangleMesh
- removeTriangles() : nvidia::apex::ClothingTriangleMesh
- s -
- setBoneBindPose() : nvidia::apex::ClothingAssetAuthoring
- setBoneInfo() : nvidia::apex::ClothingAssetAuthoring
- setClothingMaterial() : nvidia::apex::ClothingActor
- setCollision() : nvidia::apex::ClothingAssetAuthoring
- setDefaultConstrainCoefficients() : nvidia::apex::ClothingAssetAuthoring
- setDeriveNormalsFromBones() : nvidia::apex::ClothingAssetAuthoring
- setExportScale() : nvidia::apex::ClothingAssetAuthoring
- setFrozen() : nvidia::apex::ClothingActor
- setGeometry() : nvidia::apex::ClothingPhysicalMesh
- setGraphicalLOD() : nvidia::apex::ClothingActor
- setHalfPrecision() : nvidia::apex::ClothingActor
- setInvalidConstrainCoefficients() : nvidia::apex::ClothingAssetAuthoring
- setMaterialLibrary() : nvidia::apex::ClothingAssetAuthoring
- setMaxDistanceBlendTime() : nvidia::apex::ClothingActor
- setMeshes() : nvidia::apex::ClothingAssetAuthoring
- setOverrideMaterial() : nvidia::apex::ClothingActor
- setPlane() : nvidia::apex::ClothingPlane
- setPose() : nvidia::apex::ClothingTriangleMesh
- setPosition() : nvidia::apex::ClothingSphere
- setRadius() : nvidia::apex::ClothingSphere
- setRootBone() : nvidia::apex::ClothingAssetAuthoring
- setSimulationDisableCCD() : nvidia::apex::ClothingAssetAuthoring
- setSimulationGravityDirection() : nvidia::apex::ClothingAssetAuthoring
- setSimulationHierarchicalLevels() : nvidia::apex::ClothingAssetAuthoring
- setSimulationRestLengthScale() : nvidia::apex::ClothingAssetAuthoring
- setSimulationSleepLinearVelocity() : nvidia::apex::ClothingAssetAuthoring
- setSimulationThickness() : nvidia::apex::ClothingAssetAuthoring
- setSimulationTwowayInteraction() : nvidia::apex::ClothingAssetAuthoring
- setSimulationUntangling() : nvidia::apex::ClothingAssetAuthoring
- setSimulationVirtualParticleDensity() : nvidia::apex::ClothingAssetAuthoring
- setVelocityCallback() : nvidia::apex::ClothingActor
- setVisible() : nvidia::apex::ClothingActor
- setWind() : nvidia::apex::ClothingActor
- simplify() : nvidia::apex::ClothingPhysicalMesh
- t -
- tangentBary : nvidia::apex::ClothingMeshSkinningMap
- Teleport : nvidia::apex::ClothingTeleportMode
- TeleportAndReset : nvidia::apex::ClothingTeleportMode
- totalBytes : nvidia::apex::ClothingPhysicalMeshStats
- u -
- unlockTriangles() : nvidia::apex::ClothingTriangleMesh
- updateBindPoses() : nvidia::apex::ClothingAssetAuthoring
- updateMaxDistanceScale() : nvidia::apex::ClothingActor
- updateState() : nvidia::apex::ClothingActor , nvidia::apex::ClothingPreview
- v -
- v3 : nvidia::apex::ClothSolverMode
- velocityShader() : nvidia::apex::ClothingVelocityCallback
- vertexIndex0 : nvidia::apex::ClothingMeshSkinningMap
- vertexIndex1 : nvidia::apex::ClothingMeshSkinningMap
- vertexIndex2 : nvidia::apex::ClothingMeshSkinningMap
Generated on Fri Dec 15 2017 13:58:20 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.