NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Px.h Source File

NVIDIA PhysX API

Px.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
00029 
00030 #ifndef PXFOUNDATION_PX_H
00031 #define PXFOUNDATION_PX_H
00032 
00037 #include "foundation/PxSimpleTypes.h"
00038 
00040 #include <string.h>
00041 #include <stdlib.h>
00042 
00043 #if !PX_DOXYGEN
00044 namespace physx
00045 {
00046 #endif
00047 
00048 typedef uint32_t PxU32;
00049 
00050 class PxAllocatorCallback;
00051 class PxErrorCallback;
00052 struct PxErrorCode;
00053 class PxAssertHandler;
00054 
00055 class PxInputStream;
00056 class PxInputData;
00057 class PxOutputStream;
00058 
00059 class PxVec2;
00060 class PxVec3;
00061 class PxVec4;
00062 class PxMat33;
00063 class PxMat44;
00064 class PxPlane;
00065 class PxQuat;
00066 class PxTransform;
00067 class PxBounds3;
00068 
00070 enum PxEMPTY
00071 {
00072     PxEmpty
00073 };
00074 
00076 enum PxZERO
00077 {
00078     PxZero
00079 };
00080 
00082 enum PxIDENTITY
00083 {
00084     PxIdentity
00085 };
00086 
00087 #if !PX_DOXYGEN
00088 } // namespace physx
00089 #endif
00090 
00092 #endif // #ifndef PXFOUNDATION_PX_H


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