NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxInputData Class Reference

NVIDIA PhysX API

PxInputData Class Reference
[Common]

Input data class for I/O which provides random read access. More...

#include <PxIO.h>

Inheritance diagram for PxInputData:
Collaboration diagram for PxInputData:

List of all members.


Public Member Functions

virtual uint32_t getLength () const =0
 return the length of the input data
virtual void seek (uint32_t offset)=0
 seek to the given offset from the start of the data.
virtual uint32_t tell () const =0
 return the current offset from the start of the data
virtual ~PxInputData ()

Detailed Description

Input data class for I/O which provides random read access.

The user needs to supply a PxInputData implementation to a number of methods to allow the SDK to read data.


Constructor & Destructor Documentation

virtual PxInputData::~PxInputData (  )  [inline, virtual]


Member Function Documentation

virtual uint32_t PxInputData::getLength (  )  const [pure virtual]

return the length of the input data

Returns:
size in bytes of the input data

Implemented in PxDefaultMemoryInputData, and PxDefaultFileInputData.

virtual void PxInputData::seek ( uint32_t  offset  )  [pure virtual]

seek to the given offset from the start of the data.

Parameters:
[in] offset the offset to seek to. If greater than the length of the data, this call is equivalent to seek(length);

Implemented in PxDefaultMemoryInputData, and PxDefaultFileInputData.

virtual uint32_t PxInputData::tell (  )  const [pure virtual]

return the current offset from the start of the data

Returns:
the offset to seek to.

Implemented in PxDefaultMemoryInputData, and PxDefaultFileInputData.


The documentation for this class was generated from the following file:



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