NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxScene.h File Reference

NVIDIA PhysX API

PxScene.h File Reference

#include "PxVisualizationParameter.h"
#include "PxSceneDesc.h"
#include "PxSimulationStatistics.h"
#include "PxQueryReport.h"
#include "PxQueryFiltering.h"
#include "PxClient.h"
#include "task/PxTask.h"
#include "particles/PxParticleSystem.h"
#include "particles/PxParticleFluid.h"
#include "pvd/PxPvdSceneClient.h"

Include dependency graph for PxScene.h:

PxVisualizationParameter.hPxSceneDesc.htask/PxTask.hPxSimulationStatistics.hPxQueryReport.hPxQueryFiltering.hPxClient.hparticles/PxParticleSystem.hparticles/PxParticleFluid.hpvd/PxPvdSceneClient.hfoundation/PxPreprocessor.hPxPhysXConfig.hfoundation/PxFlags.hfoundation/PxBounds3.hPxFiltering.hPxBroadPhase.hcommon/PxTolerancesScale.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.htask/PxTaskDefine.htask/PxTaskManager.htask/PxCpuDispatcher.htask/PxGpuDispatcher.hfoundation/PxErrorCallback.hgeometry/PxGeometry.hparticles/PxParticleBase.hparticles/PxParticleBaseFlag.hPxActor.hparticles/PxParticleCreationData.hparticles/PxParticleReadData.hPxForceMode.hparticles/PxParticleFluidReadData.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.hPxSceneLock.hPxVolumeCache.hPxSceneQueryExt.hPxExtensionsAPI.h

Go to the source code of this file.


Classes

struct  PxActiveTransform
 Data struct for use with Active Transform Notification. Used with PxScene::getActiveTransforms(). More...
struct  PxDominanceGroupPair
 Expresses the dominance relationship of a contact. For the time being only three settings are permitted:. More...
struct  PxActorTypeFlag
 Identifies each type of actor for retrieving actors from a scene. More...
struct  PxQueryCache
 single hit cache for scene queries. More...
class  PxScene
 A scene is a collection of bodies, particle systems and constraints which can interact. More...

Typedefs

typedef PxU8 PxDominanceGroup
typedef PxFlags
< PxActorTypeFlag::Enum, PxU16 > 
PxActorTypeFlags
 Collection of set bits defined in PxActorTypeFlag.



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