NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleSystem.h Source File

NVIDIA PhysX API

PxParticleSystem.h

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00029 
00030 
00031 #ifndef PX_PHYSICS_PX_PARTICLESYSTEM
00032 #define PX_PHYSICS_PX_PARTICLESYSTEM
00033 
00037 #include "particles/PxParticleBase.h"
00038 
00039 #if !PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00064 class PX_DEPRECATED PxParticleSystem : public PxParticleBase
00065 {
00066 public:
00067 
00068         virtual     const char*                 getConcreteTypeName() const { return "PxParticleSystem"; }
00069 
00070 /************************************************************************************************/
00071 
00072 protected:
00073     PX_INLINE                                   PxParticleSystem(PxType concreteType, PxBaseFlags baseFlags) : PxParticleBase(concreteType, baseFlags) {}
00074     PX_INLINE                                   PxParticleSystem(PxBaseFlags baseFlags) : PxParticleBase(baseFlags) {}
00075     virtual                                     ~PxParticleSystem() {}
00076     virtual         bool                        isKindOf(const char* name) const { return !::strcmp("PxParticleSystem", name) || PxParticleBase::isKindOf(name);  }
00077 
00078 };
00079 
00080 #if !PX_DOXYGEN
00081 } // namespace physx
00082 #endif
00083 
00085 #endif


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