NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPvdSceneClient.h File Reference

NVIDIA PhysX API

PxPvdSceneClient.h File Reference

#include "foundation/PxFlags.h"

Include dependency graph for PxPvdSceneClient.h:

foundation/PxFlags.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.h

This graph shows which files directly or indirectly include this file:

PxScene.hPxPhysicsAPI.hPxSceneLock.hPxVolumeCache.hPxSceneQueryExt.hPxExtensionsAPI.h

Go to the source code of this file.


Classes

struct  PxPvdSceneFlag
 PVD scene Flags. They are disabled by default, and only works if PxPvdInstrumentationFlag::eDEBUG is set. More...
class  PxPvdSceneClient
 Special client for PxScene. It provides access to the PxPvdSceneFlag. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. More...

Namespaces

namespace  physx
namespace  physx::pvdsdk

Typedefs

typedef PxFlags
< PxPvdSceneFlag::Enum, PxU8 > 
PxPvdSceneFlags
 Bitfield that contains a set of raised flags defined in PxPvdSceneFlag.



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