NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxProfiler.h File Reference

NVIDIA PhysX API

PxProfiler.h File Reference

#include "foundation/PxFoundation.h"

Include dependency graph for PxProfiler.h:

foundation/PxFoundation.hfoundation/Px.hfoundation/PxErrors.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.h

This graph shows which files directly or indirectly include this file:

PxPvd.hPxPhysicsAPI.hPxPvdTransport.h

Go to the source code of this file.


Classes

class  physx::PxProfilerCallback
 The pure virtual callback interface for general purpose instrumentation and profiling of GameWorks modules as well as applications. More...
class  physx::PxProfileScoped

Namespaces

namespace  physx

Defines

#define PX_PROFILE_ZONE(x, y)
#define PX_PROFILE_START_CROSSTHREAD(x, y)
#define PX_PROFILE_STOP_CROSSTHREAD(x, y)
#define PX_PROFILE_POINTER_TO_U64(pointer)   static_cast<uint64_t>(reinterpret_cast<size_t>(pointer))

Define Documentation

#define PX_PROFILE_POINTER_TO_U64 ( pointer   )     static_cast<uint64_t>(reinterpret_cast<size_t>(pointer))

#define PX_PROFILE_START_CROSSTHREAD ( x,
 ) 

#define PX_PROFILE_STOP_CROSSTHREAD ( x,
 ) 

#define PX_PROFILE_ZONE ( x,
 ) 



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