다음은 문서화된 모든 클래스, 구조체, 공용체 멤버에 대한 목록입니다. 문서화된 링크 된 클래스 멤버는 이하로 속한 클래스:
- m -
- m_bHasRentItem : MMatchItemMap
- m_bQuestCompleted : MMatchRuleBaseQuest
- m_bRequestUIDToMaster : MZoneServer
- m_ClientSocket : MClient
- m_CommAllocRange : MZoneServer
- m_CommandAlias : MCommandManager
- m_CommandManager : MCommandCommunicator
- m_CommandQueue : MCommandManager
- m_CommRefCache : MServer
- m_csRecvLock : MClient
- m_DefaultReceiver : MCommandCommunicator
- m_DropTable : MBaseQuest
- m_fEX : MGridMap< _T >
- m_fEY : MGridMap< _T >
- m_fSharedVisionRadius : MZoneServer
- m_fSX : MGridMap< _T >
- m_fSY : MGridMap< _T >
- m_GlobalUIDRefMap : MMaster
- m_HasItems : MObjectCharacter
- m_MapCatalogue : MBaseQuest
- m_MapManager : MMonitor
- m_Maps : MZoneServer
- m_Master : MZoneServer
- m_nCombatState : MMatchRuleQuest
- m_nEXP : MObjectCharacter
- m_NextCommAllocRange : MZoneServer
- m_nFirstPlayerCount : MMatchRuleBaseQuest
- m_nFlag : MCommandDesc
- m_nID : MCommandDesc
- m_nLevel : MObjectCharacter
- m_nMaxSpace : MItemContainer
- m_nNPCSpawnCount : MMatchRuleBaseQuest
- m_NPCCatalogue : MBaseQuest
- m_NPCManager : MMatchRuleBaseQuest
- m_NPCSetCatalogue : MMatchQuest
- m_nQuantity : MObjectItem
- m_nRoundArg : MMatchRule
- m_nRoundCount : MMatchRule
- m_nRoundState : MMatchRule
- m_nServerMode : MMatchClient
- m_nSpawnTime : MMatchRuleBaseQuest
- m_nXDivision : MGridMap< _T >
- m_nYDivision : MGridMap< _T >
- m_ObjectType : MObject
- m_ParamDescs : MCommandDesc
- m_Params : MCommand
- m_pCommandDesc : MCommand
- m_pEquipmentItems : MObjectCharacter
- m_pGameTypeInfo : MMatchRule
- m_pGridMap : MGridMap< _T >
- m_PlayerManager : MMatchRuleBaseQuest
- m_pOwner : MObjectItem
- m_pQuestLevel : MMatchRuleQuest
- m_pStage : MMatchRule
- m_Receiver : MCommand
- m_ScenarioCatalogue : MMatchQuest
- m_Sender : MCommand
- m_Server : MClient
- m_SpawnManager : MZoneServer
- m_SurvivalMapCatalogue : MBaseQuest
- m_szDescription : MCommandDesc
- m_szName : MMap, MCommandDesc
- m_This : MCommandCommunicator
- Make() : MQuestNPCQueue
- Make_MTDQuestGameInfo() : MQuestLevel
- MakeQuestLevel() : MMatchRuleQuest
- MBaseQuest() : MBaseQuest
- MCommandDesc() : MCommandDesc
- MessageSay() : MZoneServer
- MMatchNPCManager() : MMatchNPCManager
- MMatchNPCObject() : MMatchNPCObject
- MMatchQuest() : MMatchQuest
- MMatchRule() : MMatchRule
- MMatchRuleBaseQuest() : MMatchRuleBaseQuest
- MMatchRuleQuest() : MMatchRuleQuest
- MNPCSetNPC() : MNPCSetNPC
- MObject() : MObject
- Move() : MGridMap< _T >
- MoveToNextSector() : MQuestLevel, MMatchRuleQuest
- MQuestDropSet() : MQuestDropSet
- MQuestDropTable() : MQuestDropTable
- MQuestLevel() : MQuestLevel
- MQuestLevelGenerator() : MQuestLevelGenerator
- MQuestMapCatalogue() : MQuestMapCatalogue
- MQuestNPCCatalogue() : MQuestNPCCatalogue
- MQuestNPCQueue() : MQuestNPCQueue
- MQuestNPCSetCatalogue() : MQuestNPCSetCatalogue
- MQuestPlayerInfo() : MQuestPlayerInfo
- MQuestPlayerManager() : MQuestPlayerManager
- MQuestScenarioCatalogue() : MQuestScenarioCatalogue
- MQuestScenarioInfo() : MQuestScenarioInfo
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