Home |
Overview
Graphics32 is a set of functions, classes, components and controls designed for high-performance graphics programming.
Being highly specialized for 32-bit pixel format, it provides fast operations with pixels and graphic primitives and in most cases Graphics32 considerably outperforms standard TBitmap/TCanvas classes.
The library comes with a full source code, documentation and examples.
The following topics are covered in this overview:
See Also
Changes, Contacts, Donate, Features, License, Naming Conventions
Copyright ©2000-2007 Alex Denisov and Contributors - Graphics32 v1.8.3 - Build on 4-March-2007