Firelight Technologies FMOD Studio API
Simple Event Example
This example demonstrates the various ways of playing an event.
Explosion Event
This event is played as a one-shot and released immediately after it has been created.
Looping Ambience Event
A single instance is started or stopped based on user input.
Cancel Event
This instance is started and if already playing, restarted.
Location
The example is located at api/studio/examples/simple_event.cpp.