Firelight Technologies FMOD Studio API
Effects Example
This example shows how to apply some of the built in software effects to sounds by applying them to the master channel group. All software sounds played here would be filtered in the same way. To filter per channel, and not have other channels affected, simply apply the same functions to the FMOD::Channel instead of the FMOD::ChannelGroup.
Location
The example is located at api/lowlevel/examples/effects.cpp.