Firelight Technologies FMOD Studio API
Object Panning Example
This example demonstrates the FMOD object panner. The usage is completely transparent to the API, the only difference is how the event is authored in the FMOD Studio tool.
To hear the difference between object panning and normal panning this example has two events (one configured with the normal panner, and one with the object panner). As they move around the listener you may toggle between panning method and two different sounds.
Object panning requires compatible hardware such as a Dolby Atmos amplifier or a Playstation VR headset. For cases when the necessary hardware is not available FMOD will fallback to standard 3D panning.
NOTE! Currently the Atmos output mode requires a dll to be supplied via support. Atmos access needs to be granted via Dolby first. Write to [email protected] for more.
Location
The example is located at api/studio/examples/objectpan.cpp.