Firelight Technologies FMOD Studio API
Multiple System Example
This example shows how to play sounds on two different output devices from the same application. It creates two FMOD::System objects, selects a different sound device for each, then allows the user to play one sound on each device.
Note that sounds created on device A cannot be played on device B and vice versa.
Location
The example is located at api/lowlevel/examples/multiple_system.cpp.