Multiple System Example

FMOD Low Level API

Firelight Technologies FMOD Studio API

Multiple System Example

This example shows how to play sounds on two different output devices from the same application. It creates two FMOD::System objects, selects a different sound device for each, then allows the user to play one sound on each device.

Note that sounds created on device A cannot be played on device B and vice versa.

Location

The example is located at api/lowlevel/examples/multiple_system.cpp.