Load Banks Example

FMOD Low Level API

Firelight Technologies FMOD Studio API

Load Banks Example

This example demonstrates loading banks via file, memory, and user callbacks.

The banks that are loaded are:

  • Character.bank (file)
  • UI_Menu.bank (memory)
  • Vehicles.bank (memory-point)
  • Weapons.bank (custom)

The loading and unloading is asynchronous, and we displays the current state of each bank as loading is occuring.

See Also

Location

The example is located at api/studio/examples/load_banks.cpp.