Firelight Technologies FMOD Studio API
Load Banks Example
This example demonstrates loading banks via file, memory, and user callbacks.
The banks that are loaded are:
- Character.bank (file)
- UI_Menu.bank (memory)
- Vehicles.bank (memory-point)
- Weapons.bank (custom)
The loading and unloading is asynchronous, and we displays the current state of each bank as loading is occuring.
See Also
- Studio::System::loadBankFile
- Studio::System::loadBankMemory
- Studio::System::loadBankCustom
- Studio::Bank::loadSampleData
- Studio::Bank::getLoadingState
- Studio::Bank::getSampleLoadingState
- Studio::Bank::getUserData
- Studio::Bank::setUserData
Location
The example is located at api/studio/examples/load_banks.cpp.