nvidia::apex::TurbulenceFlameFormat Struct Reference
Flame format for Turbulence rendering. More...
#include <TurbulenceRenderCallback.h>
Public Types | |
enum | Enum { DEFAULT = 0, HALF4 = RenderDataFormat::HALF4, FLOAT4 = RenderDataFormat::FLOAT4 } |
Enum of flame format for Turbulence rendering. |
Detailed Description
Flame format for Turbulence rendering.
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:58:41
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