APEX Framework: nvidia::apex::RenderMeshAssetAuthoring::Primitive Struct Reference

NVIDIA APEX

nvidia::apex::RenderMeshAssetAuthoring::Primitive Struct Reference

How the geometry is stored. Currently only supporting triangles. More...

#include <RenderMeshAsset.h>

List of all members.

Public Types

enum  Enum {
  TRIANGLE_LIST,
  COUNT
}
 Enum of geometry stored types.

Detailed Description

How the geometry is stored. Currently only supporting triangles.


The documentation for this struct was generated from the following file:

Generated on Fri Dec 15 2017 13:58:40

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