nvidia::apex::RotationModifier Class Reference
RotationModifier applies rotation to the particles using one of several rotation models. More...
#include <Modifier.h>
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Public Member Functions | |
virtual ApexMeshParticleRollType::Enum | getRollType () const =0 |
get the roll model | |
virtual void | setRollType (ApexMeshParticleRollType::Enum rollType)=0 |
set the roll model | |
virtual float | getMaxSettleRate () const =0 |
get the maximum allowed settle rate per second | |
virtual void | setMaxSettleRate (float settleRate)=0 |
set the maximum allowed settle rate per second | |
virtual float | getMaxRotationRate () const =0 |
get the maximum allowed rotation rate per second | |
virtual void | setMaxRotationRate (float rotationRate)=0 |
set the maximum allowed rotation rate per second | |
Static Public Attributes | |
static const ModifierTypeEnum | ModifierType = ModifierType_Rotation |
ModifierType. | |
static const uint32_t | ModifierUsage |
ModifierUsage. |
Detailed Description
RotationModifier applies rotation to the particles using one of several rotation models.
Member Data Documentation
const uint32_t nvidia::apex::RotationModifier::ModifierUsage [static] |
Initial value:
ModifierUsage_Spawn | ModifierUsage_Continuous | ModifierUsage_Mesh
ModifierUsage.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:39
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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