nvidia::apex::RenderMeshActor Member List
This is the complete list of members for nvidia::apex::RenderMeshActor, including all inherited members.
| acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
| cacheModuleData() const | nvidia::apex::Actor | [inline, virtual] |
| dispatchRenderResources(UserRenderer &renderer)=0 | nvidia::apex::Renderable | [pure virtual] |
| forceLod(float lod)=0 | nvidia::apex::Actor | [pure virtual] |
| getActiveLod() const =0 | nvidia::apex::Actor | [pure virtual] |
| getBoneCount() const =0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| getBounds() const =0 | nvidia::apex::Renderable | [pure virtual] |
| getInstanceBuffer() const =0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| getLodRange(float &min, float &max, bool &intOnly) const =0 | nvidia::apex::Actor | [pure virtual] |
| getOwner() const =0 | nvidia::apex::Actor | [pure virtual] |
| getTM(uint32_t boneIndex=0) const =0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| getVisibilities(uint8_t *visibilityArray, uint32_t visibilityArraySize) const =0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| getVisibleParts() const =0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| InvalidInstanceID enum value (defined in nvidia::apex::RenderMeshActor) | nvidia::apex::RenderMeshActor | |
| isVisible(uint16_t partIndex=0) const =0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| lockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| rayCast(RenderMeshActorRaycastHitData &hitData, const PxVec3 &worldOrig, const PxVec3 &worldDisp, RenderMeshActorRaycastFlags::Enum flags=RenderMeshActorRaycastFlags::VISIBLE_PARTS, RenderCullMode::Enum winding=RenderCullMode::CLOCKWISE, int32_t partIndex=-1) const =0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
| releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| setBufferVisibility(bool bufferVisibility)=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| setEnableDebugVisualization(bool state)=0 | nvidia::apex::Actor | [pure virtual] |
| setInstanceBuffer(UserRenderInstanceBuffer *instBuf)=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| setInstanceBufferRange(uint32_t from, uint32_t count)=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| setMaxInstanceCount(uint32_t count)=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| setOverrideMaterial(uint32_t submeshIndex, const char *overrideMaterialName)=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| setReleaseResourcesIfNothingToRender(bool value)=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| setTM(const PxMat44 &tm, uint32_t boneIndex=0)=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| setTM(const PxMat44 &tm, const PxVec3 &scale, uint32_t boneIndex=0)=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| setVisibility(bool visible, uint16_t partIndex=0)=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| syncVisibility(bool useLock=true)=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| unlockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| updateBounds()=0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
| userData | nvidia::apex::ApexInterface | |
| visiblePartCount() const =0 | nvidia::apex::RenderMeshActor | [pure virtual] |
| ~Actor() (defined in nvidia::apex::Actor) | nvidia::apex::Actor | [inline, protected, virtual] |
| ~RenderMeshActor() (defined in nvidia::apex::RenderMeshActor) | nvidia::apex::RenderMeshActor | [inline, protected, virtual] |
Generated on Fri Dec 15 2017 13:58:40 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.