APEX Framework: Member List

NVIDIA APEX

nvidia::apex::RenderMeshActor Member List
This is the complete list of members for nvidia::apex::RenderMeshActor, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
ApexInterface() (defined in nvidia::apex::ApexInterface)nvidia::apex::ApexInterface [inline]
cacheModuleData() const nvidia::apex::Actor [inline, virtual]
dispatchRenderResources(UserRenderer &renderer)=0nvidia::apex::Renderable [pure virtual]
forceLod(float lod)=0nvidia::apex::Actor [pure virtual]
getActiveLod() const =0nvidia::apex::Actor [pure virtual]
getBoneCount() const =0nvidia::apex::RenderMeshActor [pure virtual]
getBounds() const =0nvidia::apex::Renderable [pure virtual]
getInstanceBuffer() const =0nvidia::apex::RenderMeshActor [pure virtual]
getLodRange(float &min, float &max, bool &intOnly) const =0nvidia::apex::Actor [pure virtual]
getOwner() const =0nvidia::apex::Actor [pure virtual]
getTM(uint32_t boneIndex=0) const =0nvidia::apex::RenderMeshActor [pure virtual]
getVisibilities(uint8_t *visibilityArray, uint32_t visibilityArraySize) const =0nvidia::apex::RenderMeshActor [pure virtual]
getVisibleParts() const =0nvidia::apex::RenderMeshActor [pure virtual]
InvalidInstanceID enum value (defined in nvidia::apex::RenderMeshActor)nvidia::apex::RenderMeshActor
isVisible(uint16_t partIndex=0) const =0nvidia::apex::RenderMeshActor [pure virtual]
lockRenderResources()=0nvidia::apex::RenderDataProvider [pure virtual]
rayCast(RenderMeshActorRaycastHitData &hitData, const PxVec3 &worldOrig, const PxVec3 &worldDisp, RenderMeshActorRaycastFlags::Enum flags=RenderMeshActorRaycastFlags::VISIBLE_PARTS, RenderCullMode::Enum winding=RenderCullMode::CLOCKWISE, int32_t partIndex=-1) const =0nvidia::apex::RenderMeshActor [pure virtual]
release()=0nvidia::apex::ApexInterface [pure virtual]
releaseReadLock(void) const =0nvidia::apex::RWLockable [pure virtual]
releaseWriteLock(void) const =0nvidia::apex::RWLockable [pure virtual]
setBufferVisibility(bool bufferVisibility)=0nvidia::apex::RenderMeshActor [pure virtual]
setEnableDebugVisualization(bool state)=0nvidia::apex::Actor [pure virtual]
setInstanceBuffer(UserRenderInstanceBuffer *instBuf)=0nvidia::apex::RenderMeshActor [pure virtual]
setInstanceBufferRange(uint32_t from, uint32_t count)=0nvidia::apex::RenderMeshActor [pure virtual]
setMaxInstanceCount(uint32_t count)=0nvidia::apex::RenderMeshActor [pure virtual]
setOverrideMaterial(uint32_t submeshIndex, const char *overrideMaterialName)=0nvidia::apex::RenderMeshActor [pure virtual]
setReleaseResourcesIfNothingToRender(bool value)=0nvidia::apex::RenderMeshActor [pure virtual]
setTM(const PxMat44 &tm, uint32_t boneIndex=0)=0nvidia::apex::RenderMeshActor [pure virtual]
setTM(const PxMat44 &tm, const PxVec3 &scale, uint32_t boneIndex=0)=0nvidia::apex::RenderMeshActor [pure virtual]
setVisibility(bool visible, uint16_t partIndex=0)=0nvidia::apex::RenderMeshActor [pure virtual]
syncVisibility(bool useLock=true)=0nvidia::apex::RenderMeshActor [pure virtual]
unlockRenderResources()=0nvidia::apex::RenderDataProvider [pure virtual]
updateBounds()=0nvidia::apex::RenderMeshActor [pure virtual]
updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0nvidia::apex::RenderDataProvider [pure virtual]
userDatanvidia::apex::ApexInterface
visiblePartCount() const =0nvidia::apex::RenderMeshActor [pure virtual]
~Actor() (defined in nvidia::apex::Actor)nvidia::apex::Actor [inline, protected, virtual]
~RenderMeshActor() (defined in nvidia::apex::RenderMeshActor)nvidia::apex::RenderMeshActor [inline, protected, virtual]

Generated on Fri Dec 15 2017 13:58:40
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