APEX Framework: Member List

NVIDIA APEX

nvidia::apex::RenderMeshAsset Member List
This is the complete list of members for nvidia::apex::RenderMeshAsset, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
ApexInterface() (defined in nvidia::apex::ApexInterface)nvidia::apex::ApexInterface [inline]
createActor(const RenderMeshActorDesc &desc)=0nvidia::apex::RenderMeshAsset [pure virtual]
createApexActor(const ::NvParameterized::Interface &actorParams, Scene &apexScene)=0nvidia::apex::Asset [pure virtual]
createApexAssetPreview(const ::NvParameterized::Interface &params, AssetPreviewScene *previewScene)=0nvidia::apex::Asset [pure virtual]
forceLoadAssets()=0nvidia::apex::Asset [pure virtual]
getAssetNvParameterized() const =0nvidia::apex::Asset [pure virtual]
getBounds(uint32_t partIndex=0) const =0nvidia::apex::RenderMeshAsset [pure virtual]
getDefaultActorDesc()=0nvidia::apex::Asset [pure virtual]
getDefaultAssetPreviewDesc()=0nvidia::apex::Asset [pure virtual]
getMaterialName(uint32_t submeshIndex) const =0nvidia::apex::RenderMeshAsset [pure virtual]
getName() const =0nvidia::apex::Asset [pure virtual]
getObjTypeID() const =0nvidia::apex::Asset [pure virtual]
getObjTypeName() const =0nvidia::apex::Asset [pure virtual]
getOpaqueMesh(void) const =0nvidia::apex::RenderMeshAsset [pure virtual]
getPartCount() const =0nvidia::apex::RenderMeshAsset [pure virtual]
getStats(RenderMeshAssetStats &stats) const =0nvidia::apex::RenderMeshAsset [pure virtual]
getSubmesh(uint32_t submeshIndex) const =0nvidia::apex::RenderMeshAsset [pure virtual]
getSubmeshCount() const =0nvidia::apex::RenderMeshAsset [pure virtual]
isDirty() const =0nvidia::apex::Asset [pure virtual]
isValidForActorCreation(const ::NvParameterized::Interface &actorParams, Scene &) const =0nvidia::apex::Asset [pure virtual]
release()=0nvidia::apex::ApexInterface [pure virtual]
releaseActor(RenderMeshActor &)=0nvidia::apex::RenderMeshAsset [pure virtual]
releaseAndReturnNvParameterizedInterface(void)=0nvidia::apex::Asset [pure virtual]
releaseReadLock(void) const =0nvidia::apex::RWLockable [pure virtual]
releaseWriteLock(void) const =0nvidia::apex::RWLockable [pure virtual]
userDatanvidia::apex::ApexInterface
~Asset() (defined in nvidia::apex::Asset)nvidia::apex::Asset [inline, protected, virtual]
~RenderMeshAsset() (defined in nvidia::apex::RenderMeshAsset)nvidia::apex::RenderMeshAsset [inline, protected, virtual]

Generated on Fri Dec 15 2017 13:58:40
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