nvidia::apex::Modifier Class Reference
Modifier contains all of the data necessary to apply a single modifier type to a particle system. More...
#include <Modifier.h>
Inheritance diagram for nvidia::apex::Modifier:
Public Member Functions | |
virtual ModifierTypeEnum | getModifierType () const =0 |
getModifierType returns the enumerated type associated with this class. | |
virtual uint32_t | getModifierUsage () const =0 |
getModifierUsage returns the usage scenarios allowed for a particular modifier. | |
virtual uint32_t | getModifierSpriteSemantics () |
returns a bitmap that includes every sprite semantic that the modifier updates | |
virtual uint32_t | getModifierMeshSemantics () |
returns a bitmap that includes every mesh(instance) semantic that the modifier updates |
Detailed Description
Modifier contains all of the data necessary to apply a single modifier type to a particle system.
Generally this combines some physical transformation with parameters specified at authoring time to modify the look of the final effect.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:39
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