nvidia::apex::BasicIosAssetAuthoring Class Reference
APEX Particle System Asset Authoring class. More...
#include <BasicIosAsset.h>
Inheritance diagram for nvidia::apex::BasicIosAssetAuthoring:
Public Member Functions | |
virtual void | setParticleRadius (float)=0 |
Set the radius of a particle. | |
virtual void | setRestDensity (float)=0 |
Set the rest density of a particle. | |
virtual void | setMaxInjectedParticleCount (float count)=0 |
Set the maximum number of particles that are allowed to be newly created on each frame. | |
virtual void | setMaxParticleCount (uint32_t count)=0 |
Set the maximum number of particles that this IOS can simulate. | |
virtual void | setParticleMass (float)=0 |
Set the mass of a particle. | |
virtual void | setCollisionGroupName (const char *collisionGroupName)=0 |
Set the (NRP) name for the collision group. | |
virtual void | setCollisionGroupMaskName (const char *collisionGroupMaskName)=0 |
Set the (NRP) name for the collision group mask. |
Detailed Description
APEX Particle System Asset Authoring class.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:58:37
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.