APEX TurbulenceFS Module: nvidia::apex::SubstanceSourceActor Class Reference

NVIDIA APEX

nvidia::apex::SubstanceSourceActor Class Reference

Turbulence ScalarSource Actor class. More...

#include <SubstanceSourceActor.h>

List of all members.

Public Member Functions

virtual SubstanceSourceAssetgetSubstanceSourceAsset () const =0
 Returns the asset the instance has been created from.
virtual void setEnabled (bool enable)=0
 enable whether or not to use density in the simulation (enabling density reduces performance).
virtual bool isEnabled () const =0
 Returns true if substance source enabled.
virtual bool intersectAgainstAABB (PxBounds3)=0
 intersect the collision shape against a given AABB
virtual Shape * getShape () const =0
 Returns pointer to Shape of substance source.
virtual BoxShape * getBoxShape ()=0
 If it is a box, cast to box class, return NULL otherwise.
virtual SphereShape * getSphereShape ()=0
 If it is a sphere, cast to sphere class, return NULL otherwise.
virtual float getAverageDensity () const =0
 Return average value of density.
virtual float getStdDensity () const =0
 Return STD value of density.
virtual void setDensity (float averageDensity, float stdDensity)=0
 Set average and STD values for density.
virtual void setCurrentScale (float scale)=0
 Sets the uniform overall object scale.
virtual float getCurrentScale (void) const =0
 Retrieves the uniform overall object scale.
virtual void release ()=0

Protected Member Functions

virtual ~SubstanceSourceActor ()

Detailed Description

Turbulence ScalarSource Actor class.


Constructor & Destructor Documentation

virtual nvidia::apex::SubstanceSourceActor::~SubstanceSourceActor ( ) [inline, protected, virtual]

Member Function Documentation

virtual float nvidia::apex::SubstanceSourceActor::getAverageDensity ( ) const [pure virtual]

Return average value of density.

virtual BoxShape* nvidia::apex::SubstanceSourceActor::getBoxShape ( ) [pure virtual]

If it is a box, cast to box class, return NULL otherwise.

virtual float nvidia::apex::SubstanceSourceActor::getCurrentScale ( void  ) const [pure virtual]

Retrieves the uniform overall object scale.

virtual Shape* nvidia::apex::SubstanceSourceActor::getShape ( ) const [pure virtual]

Returns pointer to Shape of substance source.

virtual SphereShape* nvidia::apex::SubstanceSourceActor::getSphereShape ( ) [pure virtual]

If it is a sphere, cast to sphere class, return NULL otherwise.

virtual float nvidia::apex::SubstanceSourceActor::getStdDensity ( ) const [pure virtual]

Return STD value of density.

virtual SubstanceSourceAsset* nvidia::apex::SubstanceSourceActor::getSubstanceSourceAsset ( ) const [pure virtual]

Returns the asset the instance has been created from.

virtual bool nvidia::apex::SubstanceSourceActor::intersectAgainstAABB ( PxBounds3  ) [pure virtual]

intersect the collision shape against a given AABB

virtual bool nvidia::apex::SubstanceSourceActor::isEnabled ( ) const [pure virtual]

Returns true if substance source enabled.

virtual void nvidia::apex::SubstanceSourceActor::release ( ) [pure virtual]
virtual void nvidia::apex::SubstanceSourceActor::setCurrentScale ( float  scale) [pure virtual]

Sets the uniform overall object scale.

virtual void nvidia::apex::SubstanceSourceActor::setDensity ( float  averageDensity,
float  stdDensity 
) [pure virtual]

Set average and STD values for density.

virtual void nvidia::apex::SubstanceSourceActor::setEnabled ( bool  enable) [pure virtual]

enable whether or not to use density in the simulation (enabling density reduces performance).

If you are enabling density then you also need to add substance sources (without substance sources you will see no effect of density on the simulation, except a drop in performance)


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:59:24

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