SubstanceSourceActor.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 #ifndef SUBSTANCE_SOURCE_ACTOR_H 00012 #define SUBSTANCE_SOURCE_ACTOR_H 00013 00014 #include "Apex.h" 00015 #include "Shape.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 class SubstanceSourceAsset; 00023 00024 00028 class SubstanceSourceActor : public Actor 00029 { 00030 protected: 00031 virtual ~SubstanceSourceActor() {} 00032 00033 public: 00035 virtual SubstanceSourceAsset* getSubstanceSourceAsset() const = 0; 00036 00042 virtual void setEnabled(bool enable) = 0; 00043 00045 virtual bool isEnabled() const = 0; 00046 00048 virtual bool intersectAgainstAABB(PxBounds3) = 0; 00049 00051 virtual Shape* getShape() const = 0; 00052 00054 virtual BoxShape* getBoxShape() = 0; 00055 00057 virtual SphereShape* getSphereShape() = 0; 00058 00060 virtual float getAverageDensity() const = 0; 00061 00063 virtual float getStdDensity() const = 0; 00064 00066 virtual void setDensity(float averageDensity, float stdDensity) = 0; 00067 00069 virtual void setCurrentScale(float scale) = 0; 00070 00072 virtual float getCurrentScale(void) const = 0; 00073 00074 virtual void release() = 0; 00075 }; 00076 00077 00078 } 00079 } // end namespace nvidia 00080 00081 #endif
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