APEX TurbulenceFS Module: nvidia::apex::ModuleTurbulenceFS Class Reference

NVIDIA APEX

nvidia::apex::ModuleTurbulenceFS Class Reference

Class for TurbulenceFS module. More...

#include <ModuleTurbulenceFS.h>

List of all members.

Public Member Functions

virtual bool setCustomTimestep (const Scene &apexScene, float timestep, int numIterations)=0
 Set custom timestep parameters for the specified scene (only for one simulation call)
virtual bool setMultiSolveEnabled (const Scene &apexScene, bool enabled)=0
 Enable/disable multi-solve feature for the specified scene (disable by default)
virtual void enableOutputVelocityField ()=0
 Enable output velocity field to UserRenderSurfaceBuffer.
virtual void enableOutputDensityField ()=0
 Enable output density field to UserRenderSurfaceBuffer.
virtual void enableOutputFlameField ()=0
 Enable output flame field to UserRenderSurfaceBuffer.
virtual void setCustomFilterShader (physx::PxSimulationFilterShader shader, const void *shaderData, uint32_t shaderDataSize)=0
 Set custum filter shader to filter collision shapes interacting with Turbulence grids.
virtual const TestBase * getTestBase (Scene *apexScene) const =0
 Returns pointer to TestBase. Internal feature, return NULL for distribution builds.
virtual int32_t getGridSizePow () const =0
 get grid size power. Grid size of all actors will be multiplied by 2^(grid size power). But final grid size restricted by defined values
virtual void setGridSizePow (int32_t power)=0
 set grid size power. Grid size of all actors will be multiplied by 2^(grid size power). But final grid size restricted by defined values
virtual void prepareRenderables (const Scene &)=0
 Prepare renderables for rendering, should be called each frame before using renderables to update them with the most recent data.
virtual bool setTurbulenceRenderCallback (const Scene &apexScene, TurbulenceRenderCallback *)=0
 Set TurbulenceRenderCallback.
virtual TurbulenceRenderCallbackgetTurbulenceRenderCallback (const Scene &apexScene) const =0
 Get TurbulenceRenderCallback.

Protected Member Functions

virtual ~ModuleTurbulenceFS ()

Detailed Description

Class for TurbulenceFS module.


Constructor & Destructor Documentation

virtual nvidia::apex::ModuleTurbulenceFS::~ModuleTurbulenceFS ( ) [inline, protected, virtual]

Member Function Documentation

virtual void nvidia::apex::ModuleTurbulenceFS::enableOutputDensityField ( ) [pure virtual]

Enable output density field to UserRenderSurfaceBuffer.

virtual void nvidia::apex::ModuleTurbulenceFS::enableOutputFlameField ( ) [pure virtual]

Enable output flame field to UserRenderSurfaceBuffer.

virtual void nvidia::apex::ModuleTurbulenceFS::enableOutputVelocityField ( ) [pure virtual]

Enable output velocity field to UserRenderSurfaceBuffer.

virtual int32_t nvidia::apex::ModuleTurbulenceFS::getGridSizePow ( ) const [pure virtual]

get grid size power. Grid size of all actors will be multiplied by 2^(grid size power). But final grid size restricted by defined values

virtual const TestBase* nvidia::apex::ModuleTurbulenceFS::getTestBase ( Scene *  apexScene) const [pure virtual]

Returns pointer to TestBase. Internal feature, return NULL for distribution builds.

virtual TurbulenceRenderCallback* nvidia::apex::ModuleTurbulenceFS::getTurbulenceRenderCallback ( const Scene &  apexScene) const [pure virtual]
virtual void nvidia::apex::ModuleTurbulenceFS::prepareRenderables ( const Scene &  ) [pure virtual]

Prepare renderables for rendering, should be called each frame before using renderables to update them with the most recent data.

virtual void nvidia::apex::ModuleTurbulenceFS::setCustomFilterShader ( physx::PxSimulationFilterShader  shader,
const void *  shaderData,
uint32_t  shaderDataSize 
) [pure virtual]

Set custum filter shader to filter collision shapes interacting with Turbulence grids.

virtual bool nvidia::apex::ModuleTurbulenceFS::setCustomTimestep ( const Scene &  apexScene,
float  timestep,
int  numIterations 
) [pure virtual]

Set custom timestep parameters for the specified scene (only for one simulation call)

virtual void nvidia::apex::ModuleTurbulenceFS::setGridSizePow ( int32_t  power) [pure virtual]

set grid size power. Grid size of all actors will be multiplied by 2^(grid size power). But final grid size restricted by defined values

virtual bool nvidia::apex::ModuleTurbulenceFS::setMultiSolveEnabled ( const Scene &  apexScene,
bool  enabled 
) [pure virtual]

Enable/disable multi-solve feature for the specified scene (disable by default)

virtual bool nvidia::apex::ModuleTurbulenceFS::setTurbulenceRenderCallback ( const Scene &  apexScene,
TurbulenceRenderCallback  
) [pure virtual]

The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:59:24

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