ClothingPhysicalMesh.h
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef CLOTHING_PHYSICAL_MESH_H 00013 #define CLOTHING_PHYSICAL_MESH_H 00014 00015 #include "ApexInterface.h" 00016 #include "IProgressListener.h" 00017 00018 namespace nvidia 00019 { 00020 namespace apex 00021 { 00022 00023 00027 struct ClothingConstrainCoefficients 00028 { 00029 float maxDistance; 00030 float collisionSphereRadius; 00031 float collisionSphereDistance; 00032 }; 00033 00034 00035 PX_PUSH_PACK_DEFAULT 00036 00040 struct ClothingPhysicalMeshStats 00041 { 00043 uint32_t totalBytes; 00045 uint32_t numVertices; 00047 uint32_t numIndices; 00048 }; 00049 00050 00054 class ClothingPhysicalMesh : public ApexInterface 00055 { 00056 public: 00060 virtual uint32_t getNumVertices() const = 0; 00061 00065 virtual uint32_t getNumSimulatedVertices() const = 0; 00066 00070 virtual uint32_t getNumMaxDistance0Vertices() const = 0; 00071 00075 virtual uint32_t getNumIndices() const = 0; 00076 00080 virtual uint32_t getNumSimulatedIndices() const = 0; 00081 00089 virtual void getIndices(void* indexDestination, uint32_t byteStride, uint32_t numIndices) const = 0; 00090 00094 virtual bool isTetrahedralMesh() const = 0; 00095 00109 virtual void simplify(uint32_t subdivisions, int32_t maxSteps, float maxError, IProgressListener* progress) = 0; 00110 00117 virtual void setGeometry(bool tetraMesh, uint32_t numVertices, uint32_t vertexByteStride, const void* vertices, const uint32_t* driveChannels, 00118 uint32_t numIndices, uint32_t indexByteStride, const void* indices) = 0; 00119 00120 // direct access to specific buffers 00127 virtual bool getIndices(uint32_t* indices, uint32_t byteStride) const = 0; 00128 00135 virtual bool getVertices(PxVec3* vertices, uint32_t byteStride) const = 0; 00136 00143 virtual bool getNormals(PxVec3* normals, uint32_t byteStride) const = 0; 00144 00148 virtual uint32_t getNumBonesPerVertex() const = 0; 00149 00159 virtual bool getBoneIndices(uint16_t* boneIndices, uint32_t byteStride) const = 0; 00160 00169 virtual bool getBoneWeights(float* boneWeights, uint32_t byteStride) const = 0; 00170 00176 virtual void allocateMasterFlagsBuffer() = 0; 00177 00183 virtual uint32_t* getMasterFlagsBuffer() = 0; 00184 00192 virtual void allocateConstrainCoefficientBuffer() = 0; 00193 00199 virtual ClothingConstrainCoefficients* getConstrainCoefficientBuffer() const = 0; 00200 00206 virtual bool getConstrainCoefficients(ClothingConstrainCoefficients* coeffs, uint32_t byteStride) const = 0; 00207 00211 virtual void getStats(ClothingPhysicalMeshStats& stats) const = 0; 00212 00213 }; 00214 00215 PX_POP_PACK 00216 00217 } 00218 } // namespace nvidia 00219 00220 #endif // CLOTHING_PHYSICAL_MESH_H
Generated on Fri Dec 15 2017 13:58:20 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.