ClothingCollision.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef CLOTHING_COLLISION_H 00013 #define CLOTHING_COLLISION_H 00014 00020 #include "ApexInterface.h" 00021 00022 namespace nvidia 00023 { 00024 00025 namespace apex 00026 { 00027 PX_PUSH_PACK_DEFAULT 00028 00029 00033 struct ClothingCollisionType 00034 { 00038 enum Enum 00039 { 00040 Plane, 00041 Convex, 00042 Sphere, 00043 Capsule, 00044 TriangleMesh 00045 }; 00046 }; 00047 00048 00049 00050 class ClothingPlane; 00051 class ClothingConvex; 00052 class ClothingSphere; 00053 class ClothingCapsule; 00054 class ClothingTriangleMesh; 00055 00059 class ClothingCollision : public ApexInterface 00060 { 00061 public: 00065 virtual ClothingCollisionType::Enum getType() const = 0; 00066 00070 virtual ClothingPlane* isPlane() = 0; 00071 00075 virtual ClothingConvex* isConvex() = 0; 00076 00080 virtual ClothingSphere* isSphere() = 0; 00081 00085 virtual ClothingCapsule* isCapsule() = 0; 00086 00090 virtual ClothingTriangleMesh* isTriangleMesh() = 0; 00091 }; 00092 00093 00094 00098 class ClothingPlane : public ClothingCollision 00099 { 00100 public: 00104 virtual void setPlane(const PxPlane& plane) = 0; 00105 00109 virtual const PxPlane& getPlane() = 0; 00110 00114 virtual uint32_t getRefCount() const = 0; 00115 }; 00116 00117 00118 00124 class ClothingConvex : public ClothingCollision 00125 { 00126 public: 00130 virtual uint32_t getNumPlanes() = 0; 00131 00135 virtual ClothingPlane** getPlanes() = 0; 00136 00142 virtual void releaseWithPlanes() = 0; 00143 }; 00144 00145 00146 00150 class ClothingSphere : public ClothingCollision 00151 { 00152 public: 00156 virtual void setPosition(const PxVec3& position) = 0; 00157 00161 virtual const PxVec3& getPosition() const = 0; 00162 00170 virtual void setRadius(float radius) = 0; 00171 00175 virtual float getRadius() const = 0; 00176 00180 virtual uint32_t getRefCount() const = 0; 00181 }; 00182 00183 00184 00190 class ClothingCapsule : public ClothingCollision 00191 { 00192 public: 00196 virtual ClothingSphere** getSpheres() = 0; 00197 00203 virtual void releaseWithSpheres() = 0; 00204 }; 00205 00206 00207 00211 class ClothingTriangleMesh : public ClothingCollision 00212 { 00213 public: 00221 virtual uint32_t lockTriangles(const uint32_t** ids, const PxVec3** triangles) = 0; 00222 00230 virtual uint32_t lockTrianglesWrite(const uint32_t** ids, PxVec3** triangles) = 0; 00231 00235 virtual void unlockTriangles() = 0; 00236 00247 virtual void addTriangle(uint32_t id, const PxVec3& v0, const PxVec3& v1, const PxVec3& v2) = 0; 00248 00259 virtual void addTriangles(const uint32_t* ids, const PxVec3* triangleVertices, uint32_t numTriangles) = 0; 00260 00267 virtual void removeTriangle(uint32_t id) = 0; 00268 00276 virtual void removeTriangles(const uint32_t* ids, uint32_t numTriangles) = 0; 00277 00281 virtual void clearTriangles() = 0; 00282 00286 virtual void setPose(PxMat44 pose) = 0; 00287 00291 virtual const PxMat44& getPose() const = 0; 00292 }; 00293 00294 00295 00296 PX_POP_PACK 00297 } // namespace nvidia 00298 } // namespace nvidia 00299 00300 00301 #endif // CLOTHING_COLLISION_H
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