NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxFilterObjectType Struct Reference

NVIDIA PhysX API

PxFilterObjectType Struct Reference
[Physics]

Identifies each type of filter object. More...

#include <PxFiltering.h>

List of all members.


Public Types

enum  Enum {
  eRIGID_STATIC,
  eRIGID_DYNAMIC,
  PX_DEPRECATED,
  PX_DEPRECATED,
  eARTICULATION,
  eCLOTH,
  eMAX_TYPE_COUNT = 16,
  eUNDEFINED = eMAX_TYPE_COUNT-1
}

Detailed Description

Identifies each type of filter object.

See also:
PxGetFilterObjectType()

Member Enumeration Documentation

Enumerator:
eRIGID_STATIC  A static rigid body.

See also:
PxRigidStatic

eRIGID_DYNAMIC  A dynamic rigid body.

See also:
PxRigidDynamic

PX_DEPRECATED  A particle system (deprecated).

A particle fluid (deprecated).

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleSystem
Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleFluid

PX_DEPRECATED  A particle system (deprecated).

A particle fluid (deprecated).

Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleSystem
Deprecated:
The PhysX particle feature has been deprecated in PhysX version 3.4
See also:
PxParticleFluid

eARTICULATION  An articulation.

See also:
PxArticulation

eCLOTH  A cloth object.

See also:
PxCloth

eMAX_TYPE_COUNT 
eUNDEFINED 


The documentation for this struct was generated from the following file:



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