NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerState Struct Reference

NVIDIA PhysX API

PxControllerState Struct Reference
[Character]

Describes a controller's internal state. More...

#include <PxController.h>

Collaboration diagram for PxControllerState:

List of all members.


Public Attributes

PxVec3 deltaXP
 delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.
PxShapetouchedShape
 Shape on which the CCT is standing.
PxRigidActortouchedActor
 Actor owning 'touchedShape'.
ObstacleHandle touchedObstacleHandle
PxU32 collisionFlags
 Last known collision flags (PxControllerCollisionFlag).
bool standOnAnotherCCT
 Are we standing on another CCT?
bool standOnObstacle
 Are we standing on a user-defined obstacle?
bool isMovingUp
 is CCT moving up or not? (i.e. explicit jumping)

Detailed Description

Describes a controller's internal state.

Member Data Documentation

delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.

is CCT moving up or not? (i.e. explicit jumping)

Are we standing on another CCT?

Are we standing on a user-defined obstacle?

Actor owning 'touchedShape'.

Shape on which the CCT is standing.


The documentation for this struct was generated from the following file:



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