NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothCollisionTriangle Struct Reference

NVIDIA PhysX API

PxClothCollisionTriangle Struct Reference
[Cloth]

Triangle representation used for cloth-mesh collision. More...

#include <PxClothCollisionData.h>

Collaboration diagram for PxClothCollisionTriangle:

List of all members.


Public Member Functions

 PxClothCollisionTriangle ()
 Default constructor, performs no initialization.
 PxClothCollisionTriangle (const PxVec3 &v0, const PxVec3 &v1, const PxVec3 &v2)

Public Attributes

PxVec3 vertex0
PxVec3 vertex1
PxVec3 vertex2

Detailed Description

Triangle representation used for cloth-mesh collision.

Deprecated:
The PhysX cloth feature has been deprecated in PhysX version 3.4.1

Constructor & Destructor Documentation

PxClothCollisionTriangle::PxClothCollisionTriangle (  )  [inline]

Default constructor, performs no initialization.

PxClothCollisionTriangle::PxClothCollisionTriangle ( const PxVec3 v0,
const PxVec3 v1,
const PxVec3 v2 
) [inline]


Member Data Documentation


The documentation for this struct was generated from the following file:



Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com