NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleNoDrive Class Reference

NVIDIA PhysX API

PxVehicleNoDrive Class Reference
[Vehicle]

Data structure with instanced dynamics data and configuration data of a vehicle with no drive model. More...

#include <PxVehicleNoDrive.h>

Inheritance diagram for PxVehicleNoDrive:
Collaboration diagram for PxVehicleNoDrive:

List of all members.


Public Member Functions

void free ()
 Deallocate a PxVehicleNoDrive instance.
void setup (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData)
 Set up a vehicle using simulation data for the wheels.
void setToRestState ()
 Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create.
void setBrakeTorque (const PxU32 id, const PxReal brakeTorque)
 Set the brake torque to be applied to a specific wheel.
void setDriveTorque (const PxU32 id, const PxReal driveTorque)
 Set the drive torque to be applied to a specific wheel.
void setSteerAngle (const PxU32 id, const PxReal steerAngle)
 Set the steer angle to be applied to a specific wheel.
PxReal getBrakeTorque (const PxU32 id) const
 Get the brake torque that has been applied to a specific wheel.
PxReal getDriveTorque (const PxU32 id) const
 Get the drive torque that has been applied to a specific wheel.
PxReal getSteerAngle (const PxU32 id) const
 Get the steer angle that has been applied to a specific wheel.
 PxVehicleNoDrive (PxBaseFlags baseFlags)
virtual void exportExtraData (PxSerializationContext &)
void importExtraData (PxDeserializationContext &)
virtual const char * getConcreteTypeName () const
 Returns string name of dynamic type.
virtual bool isKindOf (const char *name) const
 Returns whether a given type name matches with the type of this instance.
PxU32 getNbSteerAngle () const
PxU32 getNbDriveTorque () const
PxU32 getNbBrakeTorque () const

Static Public Member Functions

static PxVehicleNoDriveallocate (const PxU32 nbWheels)
 Allocate a PxVehicleNoDrive instance for a vehicle without drive model and with nbWheels.
static PxVehicleNoDrivecreate (PxPhysics *physics, PxRigidDynamic *vehActor, const PxVehicleWheelsSimData &wheelsData)
 Allocate and set up a vehicle using simulation data for the wheels.
static PxVehicleNoDrivecreateObject (PxU8 *&address, PxDeserializationContext &context)
static void getBinaryMetaData (PxOutputStream &stream)

Protected Member Functions

 PxVehicleNoDrive ()
 ~PxVehicleNoDrive ()

Private Member Functions

bool isValid () const
 Test if the instanced dynamics and configuration data has legal values.

Private Attributes

PxReal * mSteerAngles
PxReal * mDriveTorques
PxReal * mBrakeTorques
PxU32 mPad [1]

Friends

class PxVehicleUpdate

Detailed Description

Data structure with instanced dynamics data and configuration data of a vehicle with no drive model.

Constructor & Destructor Documentation

PxVehicleNoDrive::PxVehicleNoDrive ( PxBaseFlags  baseFlags  )  [inline]

PxVehicleNoDrive::PxVehicleNoDrive (  )  [protected]

PxVehicleNoDrive::~PxVehicleNoDrive (  )  [inline, protected]


Member Function Documentation

static PxVehicleNoDrive* PxVehicleNoDrive::allocate ( const PxU32  nbWheels  )  [static]

Allocate a PxVehicleNoDrive instance for a vehicle without drive model and with nbWheels.

Parameters:
[in] nbWheels is the number of wheels on the vehicle.
Returns:
The instantiated vehicle.
See also:
free, setup

static PxVehicleNoDrive* PxVehicleNoDrive::create ( PxPhysics physics,
PxRigidDynamic vehActor,
const PxVehicleWheelsSimData wheelsData 
) [static]

Allocate and set up a vehicle using simulation data for the wheels.

Parameters:
[in] physics is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle.
[in] vehActor is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK.
[in] wheelsData describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data.
Note:
It is assumed that the first shapes of the actor are the wheel shapes, followed by the chassis shapes. To break this assumption use PxVehicleWheels::setWheelShapeMapping.
Returns:
The instantiated vehicle.
See also:
allocate, free, setToRestState, PxVehicleWheels::setWheelShapeMapping

static PxVehicleNoDrive* PxVehicleNoDrive::createObject ( PxU8 *&  address,
PxDeserializationContext context 
) [static]

virtual void PxVehicleNoDrive::exportExtraData ( PxSerializationContext  )  [virtual]

Reimplemented from PxVehicleWheels.

void PxVehicleNoDrive::free (  ) 

Deallocate a PxVehicleNoDrive instance.

See also:
allocate

Reimplemented from PxVehicleWheels.

static void PxVehicleNoDrive::getBinaryMetaData ( PxOutputStream stream  )  [static]

Reimplemented from PxVehicleWheels.

PxReal PxVehicleNoDrive::getBrakeTorque ( const PxU32  id  )  const

Get the brake torque that has been applied to a specific wheel.

Parameters:
[in] id is the wheel being queried for its brake torque
Returns:
The brake torque applied to the queried wheel.

virtual const char* PxVehicleNoDrive::getConcreteTypeName (  )  const [inline, virtual]

Returns string name of dynamic type.

Returns:
Class name of most derived type of this object.

Reimplemented from PxVehicleWheels.

PxReal PxVehicleNoDrive::getDriveTorque ( const PxU32  id  )  const

Get the drive torque that has been applied to a specific wheel.

Parameters:
[in] id is the wheel being queried for its drive torque
Returns:
The drive torque applied to the queried wheel.

PxU32 PxVehicleNoDrive::getNbBrakeTorque (  )  const [inline]

PxU32 PxVehicleNoDrive::getNbDriveTorque (  )  const [inline]

PxU32 PxVehicleNoDrive::getNbSteerAngle (  )  const [inline]

PxReal PxVehicleNoDrive::getSteerAngle ( const PxU32  id  )  const

Get the steer angle that has been applied to a specific wheel.

Parameters:
[in] id is the wheel being queried for its steer angle
Returns:
The steer angle (in radians) applied to the queried wheel.

void PxVehicleNoDrive::importExtraData ( PxDeserializationContext  ) 

Reimplemented from PxVehicleWheels.

virtual bool PxVehicleNoDrive::isKindOf ( const char *  superClass  )  const [inline, virtual]

Returns whether a given type name matches with the type of this instance.

Reimplemented from PxVehicleWheels.

References PxBase::isKindOf().

bool PxVehicleNoDrive::isValid (  )  const [private]

Test if the instanced dynamics and configuration data has legal values.

Reimplemented from PxVehicleWheels.

void PxVehicleNoDrive::setBrakeTorque ( const PxU32  id,
const PxReal  brakeTorque 
)

Set the brake torque to be applied to a specific wheel.

Note:
The applied brakeTorque persists until the next call to setBrakeTorque

The brake torque is specified in Newton metres.

Parameters:
[in] id is the wheel being given the brake torque
[in] brakeTorque is the value of the brake torque

void PxVehicleNoDrive::setDriveTorque ( const PxU32  id,
const PxReal  driveTorque 
)

Set the drive torque to be applied to a specific wheel.

Note:
The applied driveTorque persists until the next call to setDriveTorque

The brake torque is specified in Newton metres.

Parameters:
[in] id is the wheel being given the brake torque
[in] driveTorque is the value of the brake torque

void PxVehicleNoDrive::setSteerAngle ( const PxU32  id,
const PxReal  steerAngle 
)

Set the steer angle to be applied to a specific wheel.

Note:
The applied steerAngle persists until the next call to setSteerAngle

The steer angle is specified in radians.

Parameters:
[in] id is the wheel being given the steer angle
[in] steerAngle is the value of the steer angle in radians.

void PxVehicleNoDrive::setToRestState (  ) 

Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body to the state they were in immediately after setup or create.

Note:
Calling setToRestState invalidates the cached raycast hit planes under each wheel meaning that suspension line raycasts need to be performed at least once with PxVehicleSuspensionRaycasts before calling PxVehicleUpdates.
See also:
setup, create, PxVehicleSuspensionRaycasts, PxVehicleUpdates

Reimplemented from PxVehicleWheels.

void PxVehicleNoDrive::setup ( PxPhysics physics,
PxRigidDynamic vehActor,
const PxVehicleWheelsSimData wheelsData 
)

Set up a vehicle using simulation data for the wheels.

Parameters:
[in] physics is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle.
[in] vehActor is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK.
[in] wheelsData describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data.
Note:
It is assumed that the first shapes of the actor are the wheel shapes, followed by the chassis shapes. To break this assumption use PxVehicleWheels::setWheelShapeMapping.
See also:
allocate, free, setToRestState, PxVehicleWheels::setWheelShapeMapping


Friends And Related Function Documentation

friend class PxVehicleUpdate [friend]

Reimplemented from PxVehicleWheels.


Member Data Documentation

Reimplemented from PxVehicleWheels.

PxReal* PxVehicleNoDrive::mSteerAngles [private]


The documentation for this class was generated from the following file:



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