NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerFilters Class Reference

NVIDIA PhysX API

PxControllerFilters Class Reference
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Filtering data for "move" call. More...

#include <PxController.h>

Collaboration diagram for PxControllerFilters:

List of all members.


Public Member Functions

PX_INLINE PxControllerFilters (const PxFilterData *filterData=NULL, PxQueryFilterCallback *cb=NULL, PxControllerFilterCallback *cctFilterCb=NULL)

Public Attributes

const PxFilterDatamFilterData
PxQueryFilterCallbackmFilterCallback
 Custom filter logic (can be NULL). Passed to PxScene::overlap() call.
PxQueryFlags mFilterFlags
 Flags for internal PxQueryFilterData structure. Passed to PxScene::overlap() call.
PxControllerFilterCallbackmCCTFilterCallback
 CCT-vs-CCT filter callback. If NULL, all CCT-vs-CCT collisions are kept.

Detailed Description

Filtering data for "move" call.

This class contains all filtering-related parameters for the PxController::move() call.

Collisions between a CCT and the world are filtered using the mFilterData, mFilterCallback and mFilterFlags members. These parameters are internally passed to PxScene::overlap() to find objects touched by the CCT. Please refer to the PxScene::overlap() documentation for details.

Collisions between a CCT and another CCT are filtered using the mCCTFilterCallback member. If this filter callback is not defined, none of the CCT-vs-CCT collisions are filtered, and each CCT will collide against all other CCTs.

Note:
PxQueryFlag::eANY_HIT and PxQueryFlag::eNO_BLOCK are ignored in mFilterFlags.
See also:
PxController.move() PxControllerFilterCallback

Constructor & Destructor Documentation

PX_INLINE PxControllerFilters::PxControllerFilters ( const PxFilterData filterData = NULL,
PxQueryFilterCallback cb = NULL,
PxControllerFilterCallback cctFilterCb = NULL 
) [inline]


Member Data Documentation

CCT-vs-CCT filter callback. If NULL, all CCT-vs-CCT collisions are kept.

Custom filter logic (can be NULL). Passed to PxScene::overlap() call.

Data for internal PxQueryFilterData structure. Passed to PxScene::overlap() call. This can be NULL, in which case a default PxFilterData is used.


The documentation for this class was generated from the following file:



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