NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleWheels.h File Reference

NVIDIA PhysX API

PxVehicleWheels.h File Reference

#include "foundation/PxSimpleTypes.h"
#include "vehicle/PxVehicleShaders.h"
#include "vehicle/PxVehicleComponents.h"
#include "common/PxBase.h"
#include "PxRigidDynamic.h"

Include dependency graph for PxVehicleWheels.h:

foundation/PxSimpleTypes.hvehicle/PxVehicleShaders.hvehicle/PxVehicleComponents.hcommon/PxBase.hPxRigidDynamic.hfoundation/PxPreprocessor.hfoundation/PxMemory.hfoundation/PxVec3.hcommon/PxCoreUtilityTypes.hPxVehicleSDK.hcommon/PxTypeInfo.hfoundation/Px.hfoundation/PxIntrinsics.hfoundation/PxMath.hfoundation/PxAssert.hcommon/PxPhysXCommonConfig.hPxSerialFramework.hPxCollection.hfoundation/PxFlags.hPxRigidBody.hPxRigidActor.hPxForceMode.hPxActor.hPxShape.hPxPhysXConfig.hfoundation/PxBounds3.hPxClient.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hgeometry/PxGeometry.hgeometry/PxGeometryHelpers.hPxBoxGeometry.hPxSphereGeometry.hPxCapsuleGeometry.hPxPlaneGeometry.hPxConvexMeshGeometry.hPxTriangleMeshGeometry.hPxHeightFieldGeometry.hfoundation/PxUnionCast.h

This graph shows which files directly or indirectly include this file:

PxVehicleDrive.hPxPhysicsAPI.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleDriveNW.hPxVehicleNoDrive.hPxVehicleUtilControl.h

Go to the source code of this file.


Classes

class  PxVehicleWheelsSimData
 Data structure describing configuration data of a vehicle with up to 20 wheels. More...
class  PxVehicleWheelsDynData
 Data structure with instanced dynamics data for wheels. More...
class  PxVehicleWheels
 Data structure with instanced dynamics data and configuration data of a vehicle with just wheels. More...

Functions

 PX_COMPILE_TIME_ASSERT (0==(sizeof(PxVehicleChassisData)&0x0f))



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