NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxStrideIterator.h File Reference

NVIDIA PhysX API

PxStrideIterator.h File Reference

#include "foundation/Px.h"
#include "foundation/PxAssert.h"

Include dependency graph for PxStrideIterator.h:

foundation/Px.hfoundation/PxAssert.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.h

This graph shows which files directly or indirectly include this file:

PxPhysicsAPI.hPxParticleExt.hPxParticleCreationData.hPxParticleReadData.hPxExtensionsAPI.hPxParticleBase.hPxParticleSystem.hPxParticleFluid.hPxScene.hPxSceneLock.hPxVolumeCache.hPxSceneQueryExt.hPxParticleFluidReadData.h

Go to the source code of this file.


Classes

class  PxStrideIterator< T >
 Iterator class for iterating over arrays of data that may be interleaved with other data. More...

Functions

template<typename T >
PX_INLINE PxStrideIterator< T > operator+ (int i, PxStrideIterator< T > it)
 Addition operator.
template<typename T >
PX_INLINE PxStrideIterator< T > PxMakeIterator (T *ptr, PxU32 stride=sizeof(T))
 Stride iterator factory function which infers the iterator type.
template<typename T >
PX_INLINE PxStrideIterator
< const T > 
PxMakeIterator (const T *ptr, PxU32 stride=sizeof(T))
 Stride iterator factory function which infers the iterator type.



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