NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxDefaultSimulationFilterShader.h Source File

NVIDIA PhysX API

PxDefaultSimulationFilterShader.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  
00029 
00030 
00031 #ifndef PX_PHYSICS_EXTENSIONS_DEFAULTSIMULATIONFILTERSHADER_H
00032 #define PX_PHYSICS_EXTENSIONS_DEFAULTSIMULATIONFILTERSHADER_H
00033 
00037 #include "PxPhysXConfig.h"
00038 
00039 #include "PxFiltering.h"
00040 
00041 #if !PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00046 class PxActor;
00047 
00070 class PxGroupsMask
00071 {
00072 public:
00073     PX_INLINE   PxGroupsMask():bits0(0),bits1(0),bits2(0),bits3(0) {}
00074     PX_INLINE   ~PxGroupsMask() {}
00075     
00076     PxU16       bits0, bits1, bits2, bits3;
00077 };
00078 
00084 struct PxFilterOp
00085 {
00086     enum Enum
00087     {
00088         PX_FILTEROP_AND,
00089         PX_FILTEROP_OR,
00090         PX_FILTEROP_XOR,
00091         PX_FILTEROP_NAND,
00092         PX_FILTEROP_NOR,
00093         PX_FILTEROP_NXOR,
00094         PX_FILTEROP_SWAP_AND
00095     };
00096 };
00097 
00116 PxFilterFlags PxDefaultSimulationFilterShader(
00117     PxFilterObjectAttributes attributes0,
00118     PxFilterData filterData0, 
00119     PxFilterObjectAttributes attributes1,
00120     PxFilterData filterData1,
00121     PxPairFlags& pairFlags,
00122     const void* constantBlock,
00123     PxU32 constantBlockSize);
00124 
00137 bool PxGetGroupCollisionFlag(const PxU16 group1, const PxU16 group2);
00138 
00150 void PxSetGroupCollisionFlag(const PxU16 group1, const PxU16 group2, const bool enable);
00151 
00163 PxU16 PxGetGroup(const PxActor& actor);
00164 
00175 void PxSetGroup(PxActor& actor, const PxU16 collisionGroup);
00176 
00186 void PxGetFilterOps(PxFilterOp::Enum& op0, PxFilterOp::Enum& op1, PxFilterOp::Enum& op2);
00187 
00197 void PxSetFilterOps(const PxFilterOp::Enum& op0, const PxFilterOp::Enum& op1, const PxFilterOp::Enum& op2);
00198 
00206 bool PxGetFilterBool();
00207 
00215 void PxSetFilterBool(const bool enable);
00216 
00225 void PxGetFilterConstants(PxGroupsMask& c0, PxGroupsMask& c1);
00226 
00235 void PxSetFilterConstants(const PxGroupsMask& c0, const PxGroupsMask& c1);
00236 
00246 PxGroupsMask PxGetGroupsMask(const PxActor& actor);
00247 
00256 void PxSetGroupsMask(PxActor& actor, const PxGroupsMask& mask);
00257 
00258 #if !PX_DOXYGEN
00259 } // namespace physx
00260 #endif
00261 
00263 #endif


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