NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxControllerBehavior.h Source File

NVIDIA PhysX API

PxControllerBehavior.h

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00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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00029 
00030 #ifndef PX_PHYSICS_CCT_BEHAVIOR
00031 #define PX_PHYSICS_CCT_BEHAVIOR
00032 
00036 #include "PxFiltering.h"
00037 #include "characterkinematic/PxCharacter.h"
00038 
00039 #if !PX_DOXYGEN
00040 namespace physx
00041 {
00042 #endif
00043 
00044     class PxShape;
00045     class PxObstacle;
00046     class PxController;
00047 
00051     struct PxControllerBehaviorFlag
00052     {
00053         enum Enum
00054         {
00055             eCCT_CAN_RIDE_ON_OBJECT     = (1<<0),   
00056             eCCT_SLIDE                  = (1<<1),   
00057             eCCT_USER_DEFINED_RIDE      = (1<<2)    
00058         };
00059     };
00060 
00066     typedef PxFlags<PxControllerBehaviorFlag::Enum, PxU8> PxControllerBehaviorFlags;
00067     PX_FLAGS_OPERATORS(PxControllerBehaviorFlag::Enum, PxU8)
00068 
00069     
00074     class PxControllerBehaviorCallback
00075     {
00076     public:
00092         virtual PxControllerBehaviorFlags getBehaviorFlags(const PxShape& shape, const PxActor& actor) = 0;
00093 
00109         virtual PxControllerBehaviorFlags getBehaviorFlags(const PxController& controller) = 0;
00110 
00125         virtual PxControllerBehaviorFlags getBehaviorFlags(const PxObstacle& obstacle) = 0;
00126 
00127     protected:
00128         virtual ~PxControllerBehaviorCallback(){}
00129     };
00130 
00131 #if !PX_DOXYGEN
00132 }
00133 #endif
00134 
00136 #endif


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