NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxActor.h File Reference

NVIDIA PhysX API

PxActor.h File Reference

#include "PxPhysXConfig.h"
#include "foundation/PxBounds3.h"
#include "PxClient.h"
#include "common/PxBase.h"

Include dependency graph for PxActor.h:

PxPhysXConfig.hfoundation/PxBounds3.hPxClient.hcommon/PxBase.hcommon/PxPhysXCommonConfig.hfoundation/Px.hfoundation/PxSimpleTypes.hfoundation/PxPreprocessor.hfoundation/PxTransform.hfoundation/PxMat33.hfoundation/PxQuat.hfoundation/PxPlane.hfoundation/PxVec3.hfoundation/PxMath.hfoundation/PxIntrinsics.hfoundation/PxAssert.hfoundation/PxFlags.hPxSerialFramework.hPxCollection.hcommon/PxTypeInfo.h

This graph shows which files directly or indirectly include this file:

PxRigidActor.hPxPhysicsAPI.hPxCloth.hPxParticleBase.hPxRigidBody.hPxRigidStatic.hPxJoint.hPxShapeExt.hPxRigidActorExt.hPxArticulationLink.hPxRigidDynamic.hPxRigidBodyExt.hPxVehicleWheels.hPxVehicleDrive.hPxVehicleDrive4W.hPxVehicleDriveTank.hPxVehicleDriveNW.hPxVehicleNoDrive.hPxVehicleUtilControl.hPxExtensionsAPI.hPxDistanceJoint.hPxFixedJoint.hPxJointLimit.hPxPrismaticJoint.hPxRevoluteJoint.hPxSphericalJoint.hPxD6Joint.hPxParticleSystem.hPxParticleFluid.hPxScene.hPxSceneLock.hPxVolumeCache.hPxSceneQueryExt.h

Go to the source code of this file.


Classes

struct  PxActorFlag
 Flags which control the behavior of an actor. More...
struct  PxActorType
 Identifies each type of actor. More...
class  PxActor
 PxActor is the base class for the main simulation objects in the physics SDK. More...

Typedefs

typedef PxU8 PxDominanceGroup
typedef PxFlags
< PxActorFlag::Enum, PxU8 > 
PxActorFlags
 collection of set bits defined in PxActorFlag.



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