Capture Constructor

DirectX.Capture

DirectX.Capture Class Library

Capture Constructor 

Create a new Capture object. videoDevice and audioDevice can be null if you do not wish to capture both audio and video. However at least one must be a valid device. Use the Filters class to list available devices.

public Capture(
   Filter videoDevice,
   Filter audioDevice
);

See Also

Capture Class | Capture Members | DirectX.Capture Namespace