Calls Stop, releases all references. If a capture is in progress it will be stopped, but the CaptureComplete event will NOT fire.
public void Dispose();
See Also
Capture Class | Capture Members | DirectX.Capture Namespace
Calls Stop, releases all references. If a capture is in progress it will be stopped, but the CaptureComplete event will NOT fire.
Capture Class | Capture Members | DirectX.Capture Namespace