Retrieving Undecorated Symbol Names
The following code demonstrates how to retrieve an undecorated symbol name from a symbol name using UnDecorateSymbolName. The decorated name is stored in szName. The example assumes you have initialized the symbol handler using the code in Initializing the Symbol Handler.
if (UnDecorateSymbolName(szName, szUndName, sizeof(szUndName), UNDNAME_COMPLETE)) { // UnDecorateSymbolName returned success printf ("Symbol : %s\n", szUndName); } else { // UnDecorateSymbolName failed error = GetLastError(); printf("UnDecorateSymbolName returned error %d\n", error); }
Send comments about this topic to Microsoft
Build date: 9/25/2007
© 2007 Microsoft Corporation. All rights reserved.