nvidia::apex::TurbulenceDensityFormat Struct Reference
Density format for Turbulence rendering. More...
#include <TurbulenceRenderCallback.h>
Public Types | |
enum | Enum { DEFAULT = 0, UBYTE1 = RenderDataFormat::UBYTE1, HALF1 = RenderDataFormat::HALF1, FLOAT1 = RenderDataFormat::FLOAT1 } |
Enum of density format for Turbulence rendering. More... |
Detailed Description
Density format for Turbulence rendering.
Member Enumeration Documentation
The documentation for this struct was generated from the following file:
Generated on Fri Dec 15 2017 13:59:24
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