, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
acquireRenderableReference()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
cacheModuleData() const | nvidia::apex::Actor | [inline, virtual] |
dispatchRenderResources(UserRenderer &renderer)=0 | nvidia::apex::Renderable | [pure virtual] |
forceLod(float lod)=0 | nvidia::apex::Actor | [pure virtual] |
getActiveLod() const =0 | nvidia::apex::Actor | [pure virtual] |
getBounds() const =0 | nvidia::apex::Renderable | [pure virtual] |
getCurrentScale(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getDensityGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getFlameGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getGridBoundingBoxMax()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getGridBoundingBoxMin()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getGridDimensions(uint32_t &gridX, uint32_t &gridY, uint32_t &gridZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getGridSize()=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getLodRange(float &min, float &max, bool &intOnly) const =0 | nvidia::apex::Actor | [pure virtual] |
getOwner() const =0 | nvidia::apex::Actor | [pure virtual] |
getPose() const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getTurbulenceFSAsset() const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getUpdatesPerFrame() const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getUseDensity(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getUseFlame(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getVelocityField(void **x, void **y, void **z, uint32_t &sizeX, uint32_t &sizeY, uint32_t &sizeZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
getVolumeRenderMaterialName(void) const =0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
lockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
setAngularVelocityMultiplierAndClamp(float angularVelocityMultiplier, float angularVelocityClamp)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setCurrentScale(float scale)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setDensityBasedParameters(float diffusionCoef, float densityFieldFade)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setDensityTextureRange(float minValue, float maxValue)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setEnabled(bool enable)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setEnableDebugVisualization(bool state)=0 | nvidia::apex::Actor | [pure virtual] |
setExternalVelocity(PxVec3 vel)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setFieldVelocityMultiplier(float value)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setFieldVelocityWeight(float value)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setFluidViscosity(float viscosity)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setGridDimensions(const uint32_t &gridX, const uint32_t &gridY, const uint32_t &gridZ)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setHeatBasedParameters(float forceMultiplier, float ambientTemperature, PxVec3 heatForceDirection, float thermalConductivity)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setLinearVelocityMultiplierAndClamp(float linearVelocityMultiplier, float linearVelocityClamp)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setNoiseParameters(float noiseStrength, PxVec3 noiseSpacePeriod, float noiseTimePeriod, uint32_t noiseOctaves)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setPose(PxMat44 pose)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setSampleVelocityFieldEnabled(bool enabled)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setUpdatesPerFrame(float upd)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setUseDensity(bool enable)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setUseHeat(bool enable)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setVelocityFieldCleaningDelay(float time)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setVelocityFieldCleaningIntensity(float a)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setVelocityFieldCleaningTime(float time)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
setVelocityFieldFade(float fade)=0 | nvidia::apex::TurbulenceFSActor | [pure virtual] |
unlockRenderResources()=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
updateRenderResources(bool rewriteBuffers=false, void *userRenderData=0)=0 | nvidia::apex::RenderDataProvider | [pure virtual] |
userData | nvidia::apex::ApexInterface | |
~Actor() (defined in nvidia::apex::Actor) | nvidia::apex::Actor | [inline, protected, virtual] |
~TurbulenceFSActor() (defined in nvidia::apex::TurbulenceFSActor) | nvidia::apex::TurbulenceFSActor | [inline, protected, virtual] |