APEX Framework: Member List

NVIDIA APEX

nvidia::apex::ModuleParticles Member List
This is the complete list of members for nvidia::apex::ModuleParticles, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
ApexInterface() (defined in nvidia::apex::ApexInterface)nvidia::apex::ApexInterface [inline]
createRenderableIterator(const Scene &)=0nvidia::apex::Module [pure virtual]
getDefaultModuleDesc()nvidia::apex::Module [inline]
getEffectPackageDatabase() const =0nvidia::apex::ModuleParticles [pure virtual]
getEffectPackageEmitterDatabase() const =0nvidia::apex::ModuleParticles [pure virtual]
getEffectPackageFieldSamplerDatabase() const =0nvidia::apex::ModuleParticles [pure virtual]
getEffectPackageGraphicsMaterialsDatabase() const =0nvidia::apex::ModuleParticles [pure virtual]
getEffectPackageIOFXDatabase() const =0nvidia::apex::ModuleParticles [pure virtual]
getEffectPackageIOSDatabase() const =0nvidia::apex::ModuleParticles [pure virtual]
getModule(const char *moduleName)=0nvidia::apex::ModuleParticles [pure virtual]
getModuleID() const =0nvidia::apex::Module [pure virtual]
getName() const =0nvidia::apex::Module [pure virtual]
getRenderLockMode(const Scene &) const nvidia::apex::Module [inline, virtual]
getResourceNames(const char *nameSpace, uint32_t &nameCount, const char **&variants)=0nvidia::apex::ModuleParticles [pure virtual]
getUseEmitterPool() const =0nvidia::apex::ModuleParticles [pure virtual]
init(::NvParameterized::Interface &desc)=0nvidia::apex::Module [pure virtual]
initializeDefaultDatabases()=0nvidia::apex::ModuleParticles [pure virtual]
locateGraphicsMaterialData(const char *name) const =0nvidia::apex::ModuleParticles [pure virtual]
locateResource(const char *resourceName, const char *nameSpace)=0nvidia::apex::ModuleParticles [pure virtual]
lockModuleSceneRenderLock(Scene &)nvidia::apex::Module [inline, virtual]
release()=0nvidia::apex::ApexInterface [pure virtual]
releaseReadLock(void) const =0nvidia::apex::RWLockable [pure virtual]
releaseWriteLock(void) const =0nvidia::apex::RWLockable [pure virtual]
resetEmitterPool()=0nvidia::apex::ModuleParticles [pure virtual]
setEffectPackageDatabase(const NvParameterized::Interface *dataBase)=0nvidia::apex::ModuleParticles [pure virtual]
setEffectPackageEmitterDatabase(const NvParameterized::Interface *dataBase)=0nvidia::apex::ModuleParticles [pure virtual]
setEffectPackageFieldSamplerDatabase(const NvParameterized::Interface *dataBase)=0nvidia::apex::ModuleParticles [pure virtual]
setEffectPackageGraphicsMaterialsDatabase(const NvParameterized::Interface *dataBase)=0nvidia::apex::ModuleParticles [pure virtual]
setEffectPackageIOFXDatabase(const NvParameterized::Interface *dataBase)=0nvidia::apex::ModuleParticles [pure virtual]
setEffectPackageIOSDatabase(const NvParameterized::Interface *dataBase)=0nvidia::apex::ModuleParticles [pure virtual]
setEnableScreenCulling(bool state, bool znegative)=0nvidia::apex::ModuleParticles [pure virtual]
setRenderLockMode(RenderLockMode::Enum, Scene &)nvidia::apex::Module [inline, virtual]
setUseEmitterPool(bool state)=0nvidia::apex::ModuleParticles [pure virtual]
unlockModuleSceneRenderLock(Scene &)nvidia::apex::Module [inline, virtual]
userDatanvidia::apex::ApexInterface
~ModuleParticles() (defined in nvidia::apex::ModuleParticles)nvidia::apex::ModuleParticles [inline, protected, virtual]

Generated on Fri Dec 15 2017 13:58:40
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