APEX Framework: Member List

NVIDIA APEX

nvidia::apex::DestructibleAsset Member List
This is the complete list of members for nvidia::apex::DestructibleAsset, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0nvidia::apex::RWLockable [pure virtual]
addChunkOverlaps(IntPair *supportGraphEdges, uint32_t numSupportGraphEdges)=0nvidia::apex::DestructibleAsset [pure virtual]
ApexInterface() (defined in nvidia::apex::ApexInterface)nvidia::apex::ApexInterface [inline]
applyTransformation(const PxMat44 &transformation, float scale)=0nvidia::apex::DestructibleAsset [pure virtual]
applyTransformation(const PxMat44 &transformation)=0nvidia::apex::DestructibleAsset [pure virtual]
cacheChunkOverlapsUpToDepth(int32_t depth=-1)=0nvidia::apex::DestructibleAsset [pure virtual]
ChunkAndDescendentsDoNotFracture enum value (defined in nvidia::apex::DestructibleAsset)nvidia::apex::DestructibleAsset
ChunkDoesNotCrumble enum value (defined in nvidia::apex::DestructibleAsset)nvidia::apex::DestructibleAsset
ChunkDoesNotFracture enum value (defined in nvidia::apex::DestructibleAsset)nvidia::apex::DestructibleAsset
ChunkEnvironmentallySupported enum value (defined in nvidia::apex::DestructibleAsset)nvidia::apex::DestructibleAsset
ChunkFlags enum namenvidia::apex::DestructibleAsset
ChunkIsInstanced enum value (defined in nvidia::apex::DestructibleAsset)nvidia::apex::DestructibleAsset
ChunkRuntimeFracture enum value (defined in nvidia::apex::DestructibleAsset)nvidia::apex::DestructibleAsset
clearChunkOverlaps(int32_t depth=-1, bool keepCachedFlag=false)=0nvidia::apex::DestructibleAsset [pure virtual]
createApexActor(const ::NvParameterized::Interface &actorParams, Scene &apexScene)=0nvidia::apex::Asset [pure virtual]
createApexAssetPreview(const ::NvParameterized::Interface &params, AssetPreviewScene *previewScene)=0nvidia::apex::Asset [pure virtual]
createDestructibleActorFromDeserializedState(::NvParameterized::Interface *actorParams, Scene &apexScene)=0nvidia::apex::DestructibleAsset [pure virtual]
forceLoadAssets()=0nvidia::apex::Asset [pure virtual]
getActorTransformCount() const =0nvidia::apex::DestructibleAsset [pure virtual]
getActorTransforms() const =0nvidia::apex::DestructibleAsset [pure virtual]
getAssetNvParameterized() const =0nvidia::apex::Asset [pure virtual]
getCachedOverlapCountAtDepth(uint32_t depth) const =0nvidia::apex::DestructibleAsset [pure virtual]
getCachedOverlapsAtDepth(uint32_t depth) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkActorLocalBounds(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkCount() const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkDepth(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkFlags(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkParentIndex(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkPositionOffset(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getChunkUVOffset(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getCrumbleEmitterName() const =0nvidia::apex::DestructibleAsset [pure virtual]
getDefaultActorDesc()=0nvidia::apex::Asset [pure virtual]
getDefaultAssetPreviewDesc()=0nvidia::apex::Asset [pure virtual]
getDepthCount() const =0nvidia::apex::DestructibleAsset [pure virtual]
getDestructibleInitParameters() const =0nvidia::apex::DestructibleAsset [pure virtual]
getDestructibleParameters() const =0nvidia::apex::DestructibleAsset [pure virtual]
getDustEmitterName() const =0nvidia::apex::DestructibleAsset [pure virtual]
getInstancedChunkMeshCount() const =0nvidia::apex::DestructibleAsset [pure virtual]
getName() const =0nvidia::apex::Asset [pure virtual]
getObjTypeID() const =0nvidia::apex::Asset [pure virtual]
getObjTypeName() const =0nvidia::apex::Asset [pure virtual]
getPartConvexHullArray(const uint32_t partIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getPartConvexHullCount(const uint32_t partIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getPartIndex(uint32_t chunkIndex) const =0nvidia::apex::DestructibleAsset [pure virtual]
getRenderMeshAsset() const =0nvidia::apex::DestructibleAsset [pure virtual]
getScatterMeshAssetCount() const =0nvidia::apex::DestructibleAsset [pure virtual]
getScatterMeshAssets() const =0nvidia::apex::DestructibleAsset [pure virtual]
getStats(DestructibleAssetStats &stats) const =0nvidia::apex::DestructibleAsset [pure virtual]
isDirty() const =0nvidia::apex::Asset [pure virtual]
isValidForActorCreation(const ::NvParameterized::Interface &actorParams, Scene &) const =0nvidia::apex::Asset [pure virtual]
rebuildCollisionGeometry(uint32_t partIndex, const DestructibleGeometryDesc &geometryDesc)=0nvidia::apex::DestructibleAsset [pure virtual]
release()=0nvidia::apex::ApexInterface [pure virtual]
releaseAndReturnNvParameterizedInterface(void)=0nvidia::apex::Asset [pure virtual]
releaseDestructibleActor(DestructibleActor &actor)=0nvidia::apex::DestructibleAsset [pure virtual]
releaseReadLock(void) const =0nvidia::apex::RWLockable [pure virtual]
releaseWriteLock(void) const =0nvidia::apex::RWLockable [pure virtual]
removeChunkOverlaps(IntPair *supportGraphEdges, uint32_t numSupportGraphEdges, bool keepCachedFlagIfEmpty)=0nvidia::apex::DestructibleAsset [pure virtual]
setRenderMeshAsset(RenderMeshAsset *)=0nvidia::apex::DestructibleAsset [pure virtual]
userDatanvidia::apex::ApexInterface
~Asset() (defined in nvidia::apex::Asset)nvidia::apex::Asset [inline, protected, virtual]
~DestructibleAsset()nvidia::apex::DestructibleAsset [inline, protected, virtual]

Generated on Fri Dec 15 2017 13:58:38
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