, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
createApexActor(const ::NvParameterized::Interface &actorParams, Scene &apexScene)=0 | nvidia::apex::Asset | [pure virtual] |
createApexAssetPreview(const ::NvParameterized::Interface ¶ms, AssetPreviewScene *previewScene)=0 | nvidia::apex::Asset | [pure virtual] |
forceLoadAssets()=0 | nvidia::apex::Asset | [pure virtual] |
getActor(uint32_t index)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
getAssetNvParameterized() const =0 | nvidia::apex::Asset | [pure virtual] |
getBiggestMaxDistance() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getBoneBasePose(uint32_t internalIndex, PxMat44 &result) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getBoneMapping(uint32_t *internal2externalMap) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getBoneName(uint32_t internalIndex) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getBoundingBox() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getClothSolverMode() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getDefaultActorDesc()=0 | nvidia::apex::Asset | [pure virtual] |
getDefaultAssetPreviewDesc()=0 | nvidia::apex::Asset | [pure virtual] |
getGraphicalLodValue(uint32_t lodLevel) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getMeshSkinningMap(uint32_t lod, ClothingMeshSkinningMap *map)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
getMeshSkinningMapSize(uint32_t lod)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
getName() const =0 | nvidia::apex::Asset | [pure virtual] |
getNumActors() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getNumBones() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getNumGraphicalLodLevels() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getNumUsedBones() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
getObjTypeID() const =0 | nvidia::apex::Asset | [pure virtual] |
getObjTypeName() const =0 | nvidia::apex::Asset | [pure virtual] |
getRenderMeshAsset(uint32_t lodLevel) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
isDirty() const =0 | nvidia::apex::Asset | [pure virtual] |
isValidForActorCreation(const ::NvParameterized::Interface &actorParams, Scene &) const =0 | nvidia::apex::Asset | [pure virtual] |
prepareMorphTargetMapping(const PxVec3 *originalPositions, uint32_t numPositions, float epsilon)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
releaseAndReturnNvParameterizedInterface(void)=0 | nvidia::apex::Asset | [pure virtual] |
releaseGraphicalData()=0 | nvidia::apex::ClothingAsset | [pure virtual] |
releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
remapBoneIndex(const char *name, uint32_t newIndex)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
userData | nvidia::apex::ApexInterface | |
~Asset() (defined in nvidia::apex::Asset) | nvidia::apex::Asset | [inline, protected, virtual] |
~ClothingAsset() (defined in nvidia::apex::ClothingAsset) | nvidia::apex::ClothingAsset | [inline, protected, virtual] |